An exploratory study of pre-service teachers' perceptions of technological pedagogical content knowledge of digital games

IF 3.1 Q1 EDUCATION & EDUCATIONAL RESEARCH Research and Practice in Technology Enhanced Learning Pub Date : 2023-06-20 DOI:10.58459/rptel.2024.19008
Y. Kuo, Yu-Tung Kuo
{"title":"An exploratory study of pre-service teachers' perceptions of technological pedagogical content knowledge of digital games","authors":"Y. Kuo, Yu-Tung Kuo","doi":"10.58459/rptel.2024.19008","DOIUrl":null,"url":null,"abstract":"This study investigated pre-service teachers’ perceptions of technological pedagogical content knowledge of digital games (TPACK-G), the correlation of TPACK-G constructs, and the relation of TPACK-G to personal factors and levels of motivation and self-efficacy. Participants were 96 pre-service teachers from a university in the northeastern United States. Data were collected using online surveys. Quantitative approaches were performed to analyze the data. Results indicated that game content knowledge (GCK) and game pedagogical knowledge (GPK) significantly predicted pre-service teachers’ game pedagogical content knowledge (GPCK), with GPK being the strongest predictor. Pre-service teachers with high levels of motivation or self-efficacy for digital game integration had significantly better TPACK-G than those with low levels. Personal factors, including gender and prior experiences with digital games, were found to be influential to pre-service teachers’ TPACK-G. This study adds to the understanding of the application of the TPACK model in the context of digital game use for pre-service teachers.","PeriodicalId":37055,"journal":{"name":"Research and Practice in Technology Enhanced Learning","volume":"156 1","pages":"8"},"PeriodicalIF":3.1000,"publicationDate":"2023-06-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Research and Practice in Technology Enhanced Learning","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.58459/rptel.2024.19008","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 0

Abstract

This study investigated pre-service teachers’ perceptions of technological pedagogical content knowledge of digital games (TPACK-G), the correlation of TPACK-G constructs, and the relation of TPACK-G to personal factors and levels of motivation and self-efficacy. Participants were 96 pre-service teachers from a university in the northeastern United States. Data were collected using online surveys. Quantitative approaches were performed to analyze the data. Results indicated that game content knowledge (GCK) and game pedagogical knowledge (GPK) significantly predicted pre-service teachers’ game pedagogical content knowledge (GPCK), with GPK being the strongest predictor. Pre-service teachers with high levels of motivation or self-efficacy for digital game integration had significantly better TPACK-G than those with low levels. Personal factors, including gender and prior experiences with digital games, were found to be influential to pre-service teachers’ TPACK-G. This study adds to the understanding of the application of the TPACK model in the context of digital game use for pre-service teachers.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
职前教师对数字游戏技术教学内容知识认知的探索性研究
本研究调查了职前教师对数字游戏技术教学内容知识(TPACK-G)的感知、TPACK-G构式的相关性,以及TPACK-G与个人因素、动机和自我效能水平的关系。参与者是来自美国东北部一所大学的96名职前教师。数据是通过在线调查收集的。采用定量方法对数据进行分析。结果表明,游戏内容知识(GCK)和游戏教学知识(GPK)显著预测职前教师游戏教学内容知识(GPCK),其中GPK是最强的预测因子。高水平的职前教师数字游戏整合动机或自我效能感显著高于低水平的职前教师的TPACK-G。个人因素,包括性别和之前的数字游戏经验,对职前教师的TPACK-G有影响。本研究增加了对TPACK模型在职前教师数字游戏使用背景下应用的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
7.10
自引率
3.10%
发文量
28
审稿时长
13 weeks
期刊最新文献
An investigation of students and teachers’ new media literacy: the contributing characteristics with the moderator role of gender Classroom implementation of an auxiliary problem presentation system for mechanics adapted to learners’ errors Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system The influence of gender on STEM career choice: A partial least squares analysis “I felt like I was on campus” creating a situated learning environment through Instagram
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1