Codecraft Competition: Learning to Code Through Contests Using Scratch

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引用次数: 3

Abstract

In this article, the design principles that guided the development of the Codecraft competition are discussed together with strategies for making the contest engaging for everyone. A random selection of 30 educators and 30 students who participated in the contests were also interviewed to find out their views about the competition and its impact on their computational thinking and creativity skills. Furthermore, 85 projects made up of codes from the Scratch program and submitted during the final round of the contest during the years 2016 to 2018 were processed using an online analytical tool known as Dr Scratch. To identify the progress made by the students, the different computational thinking concepts were analysed more deeply. The study revealed that over three years of the Codecraft competition, there was a significant improvement regarding the use of programming concepts, logic, and computational practices. Moreover, the average computational thinking (CT) score of the projects increased from 11.8 in 2016 to 14.2 in 2017 and 16.0 in 2018. Learning of computational concepts through an active contestbased approach also highlighted several advantages, such as motivation, fun, commitment, and enthusiasm, showing improvements related to creativity, computational thinking, and computational practices.
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编程竞赛:通过竞赛学习使用scratch编写代码
在这篇文章中,我们讨论了指导Codecraft竞赛发展的设计原则,以及使竞赛对每个人都有吸引力的策略。我们还随机抽取了30名参加比赛的教育工作者和30名学生进行访谈,了解他们对比赛的看法,以及比赛对他们的计算思维和创造力的影响。此外,由Scratch程序代码组成的85个项目在2016年至2018年的最后一轮比赛中提交,使用名为Dr Scratch的在线分析工具进行处理。为了确定学生的进步,对不同的计算思维概念进行了更深入的分析。研究表明,在三年的Codecraft竞赛中,在编程概念、逻辑和计算实践的使用方面有了显著的进步。此外,项目的平均计算思维(CT)得分从2016年的11.8分上升到2017年的14.2分和2018年的16.0分。通过积极的基于竞赛的方法学习计算概念也突出了一些优势,如动机、乐趣、承诺和热情,显示出与创造力、计算思维和计算实践相关的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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