Attitude Adaptation in Satisficing Games

M. Nokleby, W. Stirling
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引用次数: 1

Abstract

Satisficing game theory offers an alternative to classical game theory that describes a flexible model of players' social interactions. Players' utility functions depend on other players' attitudes rather than simply their actions. However, satisficing players with conflicting attitudes may enact dysfunctional behaviors, which results in poor performance. We present an evolutionary method by which a population of players may adapt their attitudes to improve payoff. In addition, we extend the Nash-equilibrium concept to satisficing games, showing that the method leads players toward the equilibrium in their attitudes. We apply these ideas to the stag hunt-a simple game in which cooperation does not easily evolve from noncooperation. The evolutionary method provides two major contributions. First, satisficing players may improve their performance by adapting their attitudes. Second, numerical results demonstrate that cooperation in the stag hunt can emerge much more readily under the method we present than under traditional evolutionary models.
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满足感游戏中的态度适应
满足博弈论为描述玩家社交互动的灵活模型的经典博弈论提供了另一种选择。玩家的效用函数取决于其他玩家的态度,而不仅仅是他们的行动。然而,用冲突的态度来满足玩家可能会产生不正常的行为,从而导致糟糕的表现。我们提出了一种进化方法,通过这种方法,玩家群体可以调整他们的态度来提高收益。此外,我们将纳什均衡概念扩展到满足博弈中,表明该方法将玩家的态度引向均衡。我们将这些想法应用到猎鹿游戏中——在这个简单的游戏中,合作并不容易从不合作进化而来。进化方法提供了两个主要贡献。首先,让玩家满意可以通过调整他们的态度来提高他们的表现。其次,数值结果表明,与传统的进化模型相比,我们提出的方法更容易出现猎鹿合作。
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