A Game Theory Approach for Estimating Reliability of Crowdsourced Relevance Assessments

Yashar Moshfeghi, Alvaro Francisco Huertas-Rosero
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Abstract

In this article, we propose an approach to improve quality in crowdsourcing (CS) tasks using Task Completion Time (TCT) as a source of information about the reliability of workers in a game-theoretical competitive scenario. Our approach is based on the hypothesis that some workers are more risk-inclined and tend to gamble with their use of time when put to compete with other workers. This hypothesis is supported by our previous simulation study. We test our approach with 35 topics from experiments on the TREC-8 collection being assessed as relevant or non-relevant by crowdsourced workers both in a competitive (referred to as “Game”) and non-competitive (referred to as “Base”) scenario. We find that competition changes the distributions of TCT, making them sensitive to the quality (i.e., wrong or right) and outcome (i.e., relevant or non-relevant) of the assessments. We also test an optimal function of TCT as weights in a weighted majority voting scheme. From probabilistic considerations, we derive a theoretical upper bound for the weighted majority performance of cohorts of 2, 3, 4, and 5 workers, which we use as a criterion to evaluate the performance of our weighting scheme. We find our approach achieves a remarkable performance, significantly closing the gap between the accuracy of the obtained relevance judgements and the upper bound. Since our approach takes advantage of TCT, which is an available quantity in any CS tasks, we believe it is cost-effective and, therefore, can be applied for quality assurance in crowdsourcing for micro-tasks.
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众包相关性评估可靠性的博弈论方法
在本文中,我们提出了一种在博弈论竞争场景中使用任务完成时间(TCT)作为工人可靠性信息来源来提高众包(CS)任务质量的方法。我们的方法是基于这样一个假设:一些员工更倾向于冒险,在与其他员工竞争时,他们倾向于用自己的时间来赌博。这一假设得到了我们之前模拟研究的支持。我们用来自TREC-8收集实验的35个主题来测试我们的方法,这些主题由众包工作者在竞争性(称为“游戏”)和非竞争性(称为“基础”)场景中评估为相关或不相关。我们发现,竞争改变了TCT的分布,使它们对评估的质量(即错误或正确)和结果(即相关或不相关)敏感。我们还在加权多数投票方案中测试了TCT作为权重的最优函数。从概率的考虑出发,我们推导了2,3,4,5名工人队列的加权多数绩效的理论上界,我们将其用作评估我们的加权方案绩效的标准。我们发现我们的方法取得了显着的性能,显著缩小了所获得的相关判断的准确性与上界之间的差距。由于我们的方法利用了任何CS任务中可用的TCT数量,因此我们认为它具有成本效益,因此可以应用于微任务众包的质量保证。
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