The principles of the implementation of gaming technologies in a blended learning environment in a technical university

Q3 Social Sciences Education and Self Development Pub Date : 2022-01-29 DOI:10.26907/esd.17.1.04
V. Andreev, B. Gildenberg, V. Gorbunov, O. Evdokimova, I. Trofimova
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引用次数: 2

Abstract

We formulated seven general principles for authors for the implementation of educational gaming technologies in an engineering university based on descriptions in the literature. The principles are ordered by their “importance” for the quality of the game model and systemic influence on the student. These principles provide conditions for mastering educational material by resolving problematic game situations. Conclusions are made about the effectiveness of the methodology based on the principles. It was found that the role of the emotional component in the educational process increases, the students’ independent work is stimulated, the quality of teaching increases, and the teacher is freed from routine control operations.
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在技术大学的混合学习环境中实施游戏技术的原则
基于文献中的描述,我们为作者制定了在工程大学实施教育游戏技术的7条一般原则。这些原则是根据它们对游戏模式质量的“重要性”和对学生的系统性影响来排序的。这些原则为通过解决有问题的游戏情境来掌握教材提供了条件。在此基础上,总结了该方法的有效性。研究发现,情感成分在教育过程中的作用增强,激发了学生的自主工作,提高了教学质量,使教师从常规控制操作中解放出来。
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来源期刊
Education and Self Development
Education and Self Development Social Sciences-Political Science and International Relations
CiteScore
1.20
自引率
0.00%
发文量
61
审稿时长
13 weeks
期刊最新文献
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