Measurable Interactive Application to Find Out User Recognition and Strategy when Problem Solving

Taku Yamaguchi, M. Oba
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Abstract

This paper describes how to determine user recognition or problem-solving strategies by measuring and analyzing their interactions with computer applications. In recording interactions, each action should be associated with “a term” that is used to describe user recognition or strategy. Recorded actions can be analyzed through their temporal co-occurrence. When two actions occur a significant number of times, it indicates that there is a close relationship between those actions for the user. That relationship can be described with the terms associated with those actions and can be interpreted as the user's recognition or strategies. As a proof of concept, we evaluated interactions in rearranging puzzles, i.e., Jigsaw Text and Jigsaw Code.
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可测量的交互式应用程序,以找出用户的识别和策略,当问题解决
本文描述了如何通过测量和分析用户与计算机应用程序的交互来确定用户识别或解决问题的策略。在记录交互时,每个操作都应该与“术语”相关联,该术语用于描述用户的识别或策略。记录的动作可以通过它们的时间共现来分析。当两个操作出现相当多的次数时,这表明对于用户来说,这些操作之间存在密切的关系。这种关系可以用与这些行为相关的术语来描述,也可以解释为用户的认知或策略。作为概念证明,我们评估了重新排列谜题的交互作用,即Jigsaw Text和Jigsaw Code。
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