Interactive particle visualization with advanced shading models using lazy evaluation

C. Gribble, S. Parker
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引用次数: 1

Abstract

Particle-based simulation methods are used to model a wide range of complex phenomena and to solve timedependent problems of various scales. Effective visualizations of the resulting state will communicate subtle changes in the three-dimensional structure, spatial organization, and qualitative trends within a simulation as it evolves. We describe a visualization process targeting upcoming, highly parallel multicore desktop systems that enables interactive navigation and exploration of large particle datasets rendered with illumination effects from advanced shading models. These expensive illumination effects are evaluated lazily by decoupling interactive display and high quality rendering. We explore the performance characteristics of this approach and demonstrate its effectiveness using several large particle datasets.
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交互式粒子可视化与先进的着色模型使用延迟评估
基于粒子的模拟方法用于模拟各种复杂现象和解决各种尺度的时间相关问题。结果状态的有效可视化将在模拟过程中传达三维结构、空间组织和定性趋势的细微变化。我们描述了一个针对即将到来的,高度并行的多核桌面系统的可视化过程,该系统能够交互式导航和探索由高级阴影模型的照明效果渲染的大型粒子数据集。通过将交互显示和高质量渲染分离,对这些昂贵的照明效果进行惰性评估。我们探索了这种方法的性能特征,并使用几个大粒子数据集证明了它的有效性。
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