Virtual Mass Feedback for Rendering Stiff Virtual Springs

Indrajit Desai, Abhishek Gupta, D. Chakraborty
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引用次数: 5

Abstract

Rendering stiff virtual walls is of interest in the haptics domain. As one of the approaches, stiff springs can be rendered by adding virtual damping in an impedance controlled haptic interface. In this paper, we study the effect of incorporation of virtual mass on maximum renderable stiffness of a bilateral wall. The haptic interface is analyzed as a discrete time state-space system using exact discretization technique. Analytical stability boundary is obtained by solving for the roots of the characteristics polynomial. The main result of the paper shows that the maximum stiffness is rendered when the mass feedback is close to the mass of the device. For the devices with low inertia this means, at low frequencies, a high stiffness can be stably rendered with little compromise on the transparency of the system. Experiments performed on a single degree of freedom haptic interface validate the analytical results. The uncoupled stability of the interface is verified for the response of the device for initial displacement condition. The accuracy of displayed stiffness is validated when the user interacts with the wall. This further ensures the coupled stability of the device for the performed experiments. We show that the maximum stiffness achieved with virtual mass is about 2.5 times higher than that can be achieved with virtual damping.
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虚拟质量反馈用于绘制刚性虚拟弹簧
绘制刚性虚拟墙是触觉领域的研究热点。其中一种方法是通过在阻抗控制的触觉界面中添加虚拟阻尼来呈现刚性弹簧。本文研究了虚质量的加入对双侧墙体最大可渲染刚度的影响。采用精确离散化技术将触觉界面分析为一个离散的时间-状态-空间系统。通过求解特征多项式的根得到解析稳定性边界。本文的主要结果表明,当质量反馈与设备质量接近时,最大刚度呈现。对于具有低惯性的设备,这意味着,在低频率下,可以稳定地呈现高刚度,而对系统的透明度几乎没有妥协。在单自由度触觉界面上进行的实验验证了分析结果。对初始位移条件下装置的响应验证了界面的解耦稳定性。当用户与墙体交互时,显示刚度的准确性得到验证。这进一步保证了所进行实验的装置的耦合稳定性。我们表明,虚拟质量所获得的最大刚度比虚拟阻尼所获得的最大刚度高约2.5倍。
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