Profiling Call Changes Via Motif Mining

B. Russo
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引用次数: 5

Abstract

Components' interactions in software systems evolve over time increasing in complexity and size. Developers might have hard time to master such complexity during their maintenance activities incrementing the risk to make mistakes. Understanding changes of such interactions helps developer plan their re-factoring activities. In this study, we propose a method to study the occurrence of motifs in call graphs and their role in the evolution of a system. In our settings, motifs are patterns of class calls that can arise for many reasons as, for example, by implementing design choices. By mining motifs of the call graph obtained from each system's release, we were able to profile the evolution of 68 releases of five open source systems and show that 1) systems have common motifs that occur non-randomly and persistently over their releases, 2) motifs can be used to describe the evolution of calls, compare systems and eventually reveal releases that underwent major changes, 3) there are no specific motif types that include design patterns in all systems under study, but each system has motifs that likely include them, motifs that do not include them at all, and motifs that include a design pattern and occur only once in every release. Some of the findings resemble the ones for biological / physical systems and, as such, path the way to study the evolution of call graphs as dynamical systems (i.e., as system regulated by analytic functions).
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通过主题挖掘分析调用变化
软件系统中组件的交互随着时间的推移在复杂性和规模上不断发展。开发人员在维护活动中可能很难掌握这种复杂性,从而增加了出错的风险。了解这些交互的变化有助于开发人员计划他们的重构活动。在这项研究中,我们提出了一种方法来研究基序在调用图中的出现及其在系统进化中的作用。在我们的设置中,主题是类调用的模式,可以由于多种原因出现,例如,通过实现设计选择。通过挖掘从每个系统发布中获得的调用图的主题,我们能够描述五个开源系统的68个版本的演变,并表明1)系统具有在其发布过程中非随机和持续出现的共同主题,2)主题可用于描述调用的演变,比较系统并最终揭示经历重大变化的版本,3)在所有系统中没有特定的主题类型包括设计模式。但是每个系统都有可能包含它们的主题,根本不包含它们的主题,以及包含设计模式并且在每个版本中只出现一次的主题。一些发现类似于生物/物理系统的发现,因此,为研究动态系统(即由分析函数调节的系统)的调用图的演变开辟了道路。
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