Interactive Assembly and Animation of 3D Digital Garments

O. Nylén, Pontus Pall, Y. Ishiwaka, Kazutoshi Suda, M. Fratarcangeli
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Abstract

We present a novel real-time tool for sewing together 2D patterns, enabling quick assembly of visually plausible, interactively animated garments for virtual characters. The process is assisted by ad-hoc visual hints and allows designers to import 2D patterns from any CAD-tool, connect them using seams around a 3D character with any body type, and assess the overall quality during the character animation. The cloth is numerically simulated including robust modeling of contact of the cloth with itself and with the character's body. Overall, our tool allows for fast prototyping of virtual garments, achieving immediate feedback on their behaviour and visual quality on an animated character, in effect speeding up the content production pipeline for visual effects applications involving clothed characters.
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三维数字服装的交互式装配与动画
我们提出了一种新的实时工具,用于缝制2D图案,为虚拟人物快速组装视觉上合理的交互式动画服装。该过程由特别的视觉提示辅助,并允许设计师从任何cad工具导入2D模式,使用任何身体类型的3D角色周围的接缝将它们连接起来,并在角色动画期间评估整体质量。布是数字模拟,包括与自身接触的布和与角色的身体稳健的建模。总的来说,我们的工具允许虚拟服装的快速原型,实现对动画角色的行为和视觉质量的即时反馈,实际上加快了涉及服装角色的视觉效果应用程序的内容制作管道。
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