PENINGKATAN PENGUASAAN KOSAKATA BAHASA INGGRIS MELALUI PERMAINAN AKADEMI MEMASAK PADA SISWA KELAS X DI SMK NEGERI 1 PANJI SITUBONDO TAHUN PELAJARAN 2019 – 2020

Hari Murdianti
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引用次数: 1

Abstract

This is a classroom action research aiming at finding out to what extent CookingAcademy, a cooking simulation game created by Fugazo, Inc., enriches vocational students’ vocabulary dealing with cooking. I found that the students of Teknologi Pengolahan Hasil Pertanian (TPHP) or Technology of Processing Agriculture Produce class’ main problem in mastering and using English was vocabulary. Thus, I expected that Cooking Academy game might enrich their vocabulary. The participants of the research were 32 tenth graders majoring in TPHP of SMK N 1 Panji in the academic year of 2019/2020. The method of collecting data in this research was mixed-method using qualitative data and supported by quantitative data. The participants were given materials dealing with vocabulary used in cooking activities. According to the analyses, the pre-test mean was 42.30, while the post- test mean was 78.95. Between pre-test and post-test, they were given two quizzes, quiz 1 and 2 with the mean of 84.84 and 86.09 respectively. The students’ participation and attitude during the treatment showed that they appreciated the Cooking Academy game I used in the teaching and learning process. Based on the results, it could be concluded that there was animprovement of the students’ score at 86.6%. So, the Cooking Academy game enriched the vocational students’ vocabulary dealing with cooking
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这是一项课堂行动研究,旨在了解Fugazo公司开发的烹饪模拟游戏CookingAcademy在多大程度上丰富了高职学生的烹饪词汇。我发现Teknologi Pengolahan Hasil Pertanian (TPHP)或Technology of Processing agricultural Produce班的学生在掌握和使用英语方面的主要问题是词汇。因此,我希望烹饪学院游戏能够丰富他们的词汇量。研究对象为2019/2020学年SMK N 1 Panji TPHP专业的32名10年级学生。本研究的数据收集方法采用定性数据和定量数据相结合的混合方法。参与者获得了烹饪活动中使用的词汇材料。经分析,测前均值为42.30,测后均值为78.95。在前测和后测之间,分别进行测验1和测验2,测验1和测验2的平均分分别为84.84和86.09。学生们在治疗过程中的参与和态度表明,他们很欣赏我在教学过程中使用的烹饪学院游戏。根据结果,可以得出结论,学生的成绩提高了86.6%。因此,烹饪学院游戏丰富了高职学生与烹饪相关的词汇
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