Embracing discord? The rhetorical consequences of gaming platforms as classrooms

Q1 Arts and Humanities Computers and Composition Pub Date : 2022-09-01 DOI:10.1016/j.compcom.2022.102729
Emily K. Johnson, Anastasia Salter
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引用次数: 2

Abstract

Gaming culture and platforms are becoming more popular for educational use, a trend that has been amplified during the massive migration to online education and conferencing across institutions in response to the COVID-19 pandemic. Among these repurposed tools, one of the most popular is an unassuming social platform originally associated with guild meetings and gaming communities: Discord. Using a combination of software studies and design thinking, and drawing upon the authors’ experience designing and participating in Discord communities for academic purposes including conferences and classroom usage, this work examines the rhetorical disruption this games-designated platform potentially presents to institutional spaces and expectations. These disruptions and rhetorical disconnects manifest throughout the platform, involving choices in aesthetics, logistical elements of organization and threading (or the lack thereof), and assumptions in visual communication and available rhetorics. Even without greater gamification intention, such design elements and platform affordances can offer significant potential impact on the classroom, conference, or academic organization occupying this space. These changes are not without risks: gaming platforms carry with them mechanisms for decontextualized and intertextual racism, misogyny, and the transference of toxic community norms back to the classroom.

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拥抱不和谐吗?游戏平台作为课堂的修辞后果
游戏文化和平台在教育方面变得越来越受欢迎,在为应对COVID-19大流行而大规模迁移到在线教育和跨机构会议期间,这一趋势被放大了。在这些重新定位的工具中,最受欢迎的是一个不起眼的社交平台,它最初与公会会议和游戏社区有关:Discord。结合软件研究和设计思维,并借鉴作者为学术目的(包括会议和课堂使用)设计和参与Discord社区的经验,这项工作研究了这个游戏指定平台可能呈现给机构空间和期望的修辞破坏。这些中断和修辞上的脱节贯穿整个平台,包括美学的选择、组织和线程的逻辑元素(或缺乏逻辑元素),以及视觉传达和可用修辞的假设。即使没有更大的游戏化意图,这样的设计元素和平台支持也可以对占用该空间的教室、会议或学术组织产生重大的潜在影响。这些变化并非没有风险:游戏平台带有非语境化和互文本化的种族主义、厌女症以及将有害的社区规范转移回课堂的机制。
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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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