Joint Computation Offloading and Variable-width Channel Access Optimization in UAV Swarms

Kailing Yao, Jin Chen, Yuli Zhang, Li Cui, Yang Yang, Yuhua Xu
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引用次数: 10

Abstract

Device-to-device (D2D)-enabled mobile edge computing (MEC) is an emerging technology which has been widely investigated in terrestrial networks. Different from most existing relevant work, where the network is base station-assisted and offloadings are made on homogeneous channels, this paper focuses on an unmanned aerial vehicle (UAV) swarm, where both the decentralized character and the heterogeneous data computation demands are considered. To fully utilize the limited time, spectrum and computation resources, the joint computation offloading and variable-width channel access problem is investigated. The problem is solved by a game-theoretic based solution. Specifically, the problem is first formulated into a game model which is proved to be an exact constrained potential game (ECPG). The game has at least one pure strategy generalized Nash equilibrium (GNE) and the best GNE is the global optimum of the problem. After that, to enable the UAV swarm reach the GNE autonomously, a distributed collective best response (COBR) algorithm is then proposed. The algorithm can converge to a GNE of the game, which is the local or global optimum of the proposed problem. Simulation results show that the proposed method can save about 10% energy than offloading on homogeneous channels.
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无人机群联合计算卸载与变宽信道接入优化
支持设备到设备(D2D)的移动边缘计算(MEC)是一项新兴技术,在地面网络中得到了广泛的研究。与现有的大多数相关工作不同的是,网络是基站辅助的,卸载是在同质信道上进行的,本文的研究重点是无人机(UAV)群,它同时考虑了分散的特性和异构的数据计算需求。为了充分利用有限的时间、频谱和计算资源,研究了联合计算卸载和变宽信道接入问题。用基于博弈论的方法解决了这个问题。具体来说,首先将问题化为一个博弈模型,并证明了该模型是一个精确约束势博弈(ECPG)。该博弈至少存在一个纯策略广义纳什均衡,最佳广义纳什均衡是该问题的全局最优解。然后,为了使无人机群能够自主到达GNE,提出了分布式集体最佳响应(COBR)算法。该算法可以收敛到博弈的一个GNE,即问题的局部或全局最优解。仿真结果表明,该方法比在均匀信道上卸载可节省约10%的能量。
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