{"title":"Interactive ray tracing of time varying data","authors":"E. Reinhard, C. Hansen, S. Parker","doi":"10.2312/EGPGV/EGPGV02/077-082","DOIUrl":null,"url":null,"abstract":"We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of relatively small files. Out-of-core rendering is implemented by reading for each time step the relevant iso-surface file, which contains its own spatial subdivision as well as the volumetric data. Since any of these data partitions is smaller than a single time step, the I/O bottleneck is overcome. Our method capitalizes on the ability of modern architectures to stream data off disk without interference of the operating system. Additionally, only a fraction of a time-step is held in memory at any moment during the visualization, which significantly reduces the required amount of internal memory.","PeriodicalId":90824,"journal":{"name":"Eurographics Symposium on Parallel Graphics and Visualization : EG PGV : [proceedings]. Eurographics Symposium on Parallel Graphics and Visualization","volume":"17 1","pages":"77-82"},"PeriodicalIF":0.0000,"publicationDate":"2002-09-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Symposium on Parallel Graphics and Visualization : EG PGV : [proceedings]. Eurographics Symposium on Parallel Graphics and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/EGPGV/EGPGV02/077-082","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 17

Abstract

We present a simple and effective algorithm for ray tracing iso-surfaces of time varying data sets. Each time step is partitioned into separate ranges of potentional iso-surface values. This creates a large number of relatively small files. Out-of-core rendering is implemented by reading for each time step the relevant iso-surface file, which contains its own spatial subdivision as well as the volumetric data. Since any of these data partitions is smaller than a single time step, the I/O bottleneck is overcome. Our method capitalizes on the ability of modern architectures to stream data off disk without interference of the operating system. Additionally, only a fraction of a time-step is held in memory at any moment during the visualization, which significantly reduces the required amount of internal memory.
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时变数据的交互式光线追踪
提出了一种简单有效的时变数据集等值面射线追踪算法。每个时间步长被划分为不同的电位等面值范围。这将创建大量相对较小的文件。内核外渲染是通过读取每个时间步的相关等面文件来实现的,该文件包含其自己的空间细分以及体积数据。由于这些数据分区中的任何一个都小于一个时间步长,因此克服了I/O瓶颈。我们的方法利用现代体系结构的能力,在不受操作系统干扰的情况下将数据从磁盘上流式传输出去。此外,在可视化过程中的任何时刻,只有一小部分时间步长保存在内存中,这大大减少了所需的内部内存量。
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