Titus Barik, Rahul Pandita, Justin Middleton, E. Murphy-Hill
{"title":"Designing for dystopia: software engineering research for the post-apocalypse","authors":"Titus Barik, Rahul Pandita, Justin Middleton, E. Murphy-Hill","doi":"10.1145/2950290.2983986","DOIUrl":null,"url":null,"abstract":"Software engineering researchers have a tendency to be optimistic about the future. Though useful, optimism bias bolsters unrealistic expectations towards desirable outcomes. We argue that explicitly framing software engineering research through pessimistic futures, or dystopias, will mitigate optimism bias and engender more diverse and thought-provoking research directions. We demonstrate through three pop culture dystopias, Battlestar Galactica, Fallout 3, and Children of Men, how reflecting on dystopian scenarios provides research opportunities as well as implications, such as making research accessible to non-experts, that are relevant to our present.","PeriodicalId":20532,"journal":{"name":"Proceedings of the 2016 24th ACM SIGSOFT International Symposium on Foundations of Software Engineering","volume":"133 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2016-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 24th ACM SIGSOFT International Symposium on Foundations of Software Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2950290.2983986","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Software engineering researchers have a tendency to be optimistic about the future. Though useful, optimism bias bolsters unrealistic expectations towards desirable outcomes. We argue that explicitly framing software engineering research through pessimistic futures, or dystopias, will mitigate optimism bias and engender more diverse and thought-provoking research directions. We demonstrate through three pop culture dystopias, Battlestar Galactica, Fallout 3, and Children of Men, how reflecting on dystopian scenarios provides research opportunities as well as implications, such as making research accessible to non-experts, that are relevant to our present.