Profile, Gaming Usage and Purposes of Gaming of Internet Café Users in Manila: An Exploratory Study

Ana Clariza Natanauan, Jenmart Bonifacio, Mikael Manuel, R. Bringula, John Benedic R. Enriquez
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引用次数: 5

Abstract

This descriptive-exploratory study attempted to give the readers a portrait of cyber cafA© gamers in Manila. It determined the profile of gamers, their gaming usage, and their purposes of cyber cafA© gaming. Descriptive statistics revealed that most of the respondents were Manila settlers, students, pursuing or had obtained college degrees, male, young, Roman Catholic, single, belonged to middle-income class, and played games in cyber cafA©s in the afternoon once to twice a week. One-way chi-square showed that frequency of gaming was not equally distributed in a week and gamers showed tendency to play games in a cyber in a particular time of the day. Real-time strategy games were the most frequently played games in cyber cafA©s. To recreate, to relieve boredom, and to have fun were the top three reasons in playing games in cyber cafA©s. Conclusions and directions for future research were also presented.
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马尼拉网吧用户的个人资料、游戏使用和游戏目的:一项探索性研究
这个描述性的探索性研究试图给读者一个在马尼拉的网络cafA©玩家的肖像。它决定了玩家的概况,他们的游戏使用情况,以及他们的网络cafA©gaming的目的。描述性统计显示,受访者多为马尼拉移民、在校学生、在读或已获得大学学位、男性、年轻、罗马天主教、单身、中等收入阶层,每周下午在网吧玩1 - 2次游戏。单向卡方分析显示,玩家在一周内玩游戏的频率并不是均匀分布的,他们倾向于在一天中的特定时间玩网络游戏。即时策略游戏是网吧最常玩的游戏©s。在网吧玩游戏的前三大原因是消遣、解闷和娱乐©s。最后提出了结论和今后的研究方向。
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