Augmented, Virtual, and Mixed: How the realities are impacting our L&D reality

A. Rollins, Tom Pizer
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引用次数: 2

Abstract

The realities of learning are upon us. As learning practitioners, it is tough to keep on top of the emerging technology landscape. In this article, we define augmented, virtual, and mixed reality and provide use cases and context as to how each fits in the learning landscape based on our experience. We also share design considerations and a starting guide for practitioners as they begin to bring the realities into their learning ecosystems.
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增强、虚拟和混合:现实如何影响我们的学习与发展现实
学习的现实摆在我们面前。作为学习实践者,要保持在新兴技术领域的顶端是很困难的。在本文中,我们定义了增强现实、虚拟现实和混合现实,并提供了用例和上下文,说明它们如何根据我们的经验适应学习环境。我们还分享了设计方面的考虑,并为从业者提供了一个入门指南,帮助他们开始将现实带入他们的学习生态系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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