Goh Eg Su, Nur Syahzanani Zubir, N. Zakaria, Johanna Ahmad
{"title":"Handheld Augmented Reality Application for 3D Fruits Learning","authors":"Goh Eg Su, Nur Syahzanani Zubir, N. Zakaria, Johanna Ahmad","doi":"10.11113/ijic.v12n2.378","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.","PeriodicalId":50314,"journal":{"name":"International Journal of Innovative Computing Information and Control","volume":"28 1","pages":""},"PeriodicalIF":1.3000,"publicationDate":"2022-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Innovative Computing Information and Control","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.11113/ijic.v12n2.378","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.
期刊介绍:
The primary aim of the International Journal of Innovative Computing, Information and Control (IJICIC) is to publish high-quality papers of new developments and trends, novel techniques and approaches, innovative methodologies and technologies on the theory and applications of intelligent systems, information and control. The IJICIC is a peer-reviewed English language journal and is published bimonthly