Practical acquisition and rendering of diffraction effects in surface reflectance

Antoine Toisoul, A. Ghosh
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引用次数: 3

Abstract

We propose two novel contributions for measurement-based rendering of diffraction effects in surface reflectance of planar homogeneous diffractive materials. As a general solution for commonly manufactured materials, we propose a practical data-driven rendering technique and a measurement approach to efficiently render complex diffraction effects in real time. Our measurement step simply involves photographing a planar diffractive sample illuminated with an LED flash. Here, we directly record the resultant diffraction pattern on the sample surface due to a narrow-band point source illumination. Furthermore, we propose an efficient rendering method that exploits the measurement in conjunction with the Huygens-Fresnel principle to fit relevant diffraction parameters based on a first-order approximation. Our proposed data-driven rendering method requires the precomputation of a single diffraction look-up table for accurate spectral rendering of complex diffraction effects. Second, for sharp specular samples, we propose a novel method for practical measurement of the underlying diffraction grating using out-of-focus “bokeh” photography of the specular highlight. We demonstrate how the measured bokeh can be employed as a height field to drive a diffraction shader based on a first-order approximation for efficient real-time rendering. Finally, we also drive analytic solutions for a few special cases of diffraction from our measurements and demonstrate realistic rendering results under complex light sources and environments.
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表面反射率衍射效应的实际获取与绘制
我们提出了两个新的贡献,以测量为基础的绘制衍射效应在平面均匀衍射材料的表面反射率。作为一般制造材料的通用解决方案,我们提出了一种实用的数据驱动渲染技术和测量方法,以有效地实时渲染复杂的衍射效应。我们的测量步骤简单地包括用LED闪光灯照射平面衍射样品的拍摄。在这里,我们直接记录了由于窄带点源照明在样品表面产生的衍射图样。此外,我们提出了一种有效的绘制方法,利用测量与惠更斯-菲涅耳原理相结合,以一阶近似拟合相关衍射参数。我们提出的数据驱动绘制方法需要预先计算单个衍射查找表,以便对复杂衍射效应进行精确的光谱绘制。其次,对于尖锐的镜面样品,我们提出了一种利用镜面高光的失焦“散景”摄影来实际测量底层衍射光栅的新方法。我们演示了测量的散景如何作为高度场来驱动基于一阶近似的衍射着色器,以实现高效的实时渲染。最后,我们还从我们的测量中驱动了一些特殊衍射情况的解析解,并演示了在复杂光源和环境下的真实渲染结果。
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