Effect of Perspective and Visuo-Tactile Feedback in Virtual Reality-Based Posture Learning

Ryo Hanashima, Takumi Tokuda, M. Mochimaru, J. Ohyama
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引用次数: 1

Abstract

Posture learning is required in rehabilitation and in sports such as yoga and martial arts. Virtual reality (VR) systems are being used to learn posture by superimposing the postures of the learner and instructor in cyberspace using avatars. In this study, we examined whether the presented perspective of the avatar (first-person vs. third-person perspective) and visuo-tactile feedback (tactile correct feedback + visual feedback vs. tactile incorrect feedback + visual feedback vs. visual only feedback) are effective for the posture learning. The results of an experiment (N = 24) suggested that use of the third-person perspective may result in accurate learning of the head position as compared with first-person perspective. Visuo-tactile feedback was found to improve the subjective rating on the ease of learning, while the presentation method in which tactile feedback is given when body position is correct was found to be more effective than tactile feedback given when body position is incorrect. The sense of agency was maintained at a high level under all conditions for perspective and visuo-tactile feedback and may have improved the learning accuracy of posture. The findings of this study are expected to contribute to the design of effective perspective and tactile presentation in VR-based motor learning.
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视角和视觉触觉反馈在基于虚拟现实的姿势学习中的作用
姿势学习在康复和瑜伽、武术等运动中是必需的。虚拟现实(VR)系统正被用于通过虚拟化身在网络空间中叠加学习者和讲师的姿势来学习姿势。在本研究中,我们考察了虚拟化身的呈现视角(第一人称视角vs第三人称视角)和视觉-触觉反馈(触觉正确反馈+视觉反馈vs触觉错误反馈+视觉反馈vs仅视觉反馈)对姿势学习是否有效。一项实验(N = 24)的结果表明,与第一人称视角相比,使用第三人称视角可以更准确地学习头部位置。视觉-触觉反馈提高了学生对学习难易程度的主观评价,而在身体姿势正确时给予触觉反馈的呈现方式比在身体姿势不正确时给予触觉反馈的呈现方式更有效。在视角和视觉触觉反馈的所有条件下,代理感都保持在较高的水平,这可能提高了姿势学习的准确性。本研究结果可望为虚拟现实运动学习中有效视角和触觉呈现的设计提供参考。
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