Can We Dance? Considering the role and meaning of music in videogames through "thinking in movement"

Oskari Koskela, Kai Tuuri, Jukka Vahlo
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Abstract

Disciplinary background A. Ludomusicology. Videogame music is typically experienced as embedded in the game and activity of gaming. However, the research on videogame music, or ludomusicology, has mostly adopted approaches from traditional musicology, treating music fundamentally as a text with certain function and meaning in accordance with the narrative and mechanics of the game (e.g., Summers, 2016). While the interactive and crossmodal nature of game music has also been acknowledged (e.g., Collins, 2013) there is still a need for theoretical perspectives to account for the integration of game and its music in the experience. Disciplinary background B. Human-computer interaction (HCI). In the field of HCI a crucial concern has been the development of approaches that take into account the bodily engagement involved in the interaction with technology. One proposal is the choreography-based approach to interaction, which foregrounds the dynamics of the movement as the source of meaning and the way our actions are organized by technologies (Parviainen et al., 2013). Abstract The aim of this presentation is to provide a theoretical analysis of the gameplay experience following the choreography-based approach outlined within HCI and to consider the role and meaningfulness of videogame music in accordance with this perspective of gaming as dancelike participation in the game. Videogame music describes a category of music in which music is not the sole focus of attention but rather embedded into a particular context of game and activity of gaming. With respect to this embeddedness, an important question is how to investigate videogame music in a manner that approaches the experience of videogame music as inherently entwined with the gameplay. We suggest that one problem is a lack of overarching perspective that taps into the common ontological framework underlying both music and games. In this paper, we aim to provide such a common framework by considering music and gameplay fundamentally as activities. We begin by framing the gameplay through the metaphor of dance (see Kirkpatrick, 2011) and applying the choreographic-based
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我们能跳舞吗?通过“运动中的思考”思考音乐在电子游戏中的角色和意义
学科背景A.音乐音乐学。电子游戏音乐通常嵌入在游戏和游戏活动中。然而,关于电子游戏音乐或游戏音乐学的研究大多采用了传统音乐学的方法,将音乐从根本上视为具有特定功能和意义的文本,与游戏的叙述和机制相一致(例如Summers, 2016)。虽然游戏音乐的互动性和跨模式性质也得到了承认(例如,Collins, 2013),但仍然需要从理论角度来解释游戏及其音乐在体验中的整合。B.人机交互(HCI)。在人机交互领域,一个至关重要的问题是考虑到与技术互动所涉及的身体接触的方法的发展。一种建议是基于舞蹈的互动方法,它将运动的动态作为意义的来源,以及我们的行为由技术组织的方式(Parviainen et al., 2013)。本次演讲的目的是根据HCI中基于舞蹈的方法提供游戏体验的理论分析,并根据游戏作为游戏中舞蹈般的参与的观点来考虑电子游戏音乐的角色和意义。电子游戏音乐描述的是一类音乐,其中音乐不是唯一的关注焦点,而是嵌入到游戏和游戏活动的特定背景中。关于这种嵌入性,一个重要的问题是如何以一种将电子游戏音乐体验与游戏玩法内在地交织在一起的方式来研究电子游戏音乐。我们认为其中的一个问题是缺少能够触及音乐和游戏共同本体框架的整体视角。在本文中,我们的目标是通过将音乐和游戏玩法从根本上视为活动来提供这样一个通用框架。我们首先通过舞蹈的比喻来构建游戏玩法(参见Kirkpatrick, 2011),并运用基于编舞的方法
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