Declarative interaction design for data visualization

Arvind Satyanarayan, Kanit Wongsuphasawat, Jeffrey Heer
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引用次数: 106

Abstract

Declarative visualization grammars can accelerate development, facilitate retargeting across platforms, and allow language-level optimizations. However, existing declarative visualization languages are primarily concerned with visual encoding, and rely on imperative event handlers for interactive behaviors. In response, we introduce a model of declarative interaction design for data visualizations. Adopting methods from reactive programming, we model low-level events as composable data streams from which we form higher-level semantic signals. Signals feed predicates and scale inversions, which allow us to generalize interactive selections at the level of item geometry (pixels) into interactive queries over the data domain. Production rules then use these queries to manipulate the visualization's appearance. To facilitate reuse and sharing, these constructs can be encapsulated as named interactors: standalone, purely declarative specifications of interaction techniques. We assess our model's feasibility and expressivity by instantiating it with extensions to the Vega visualization grammar. Through a diverse range of examples, we demonstrate coverage over an established taxonomy of visualization interaction techniques.
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用于数据可视化的声明式交互设计
声明式可视化语法可以加速开发,促进跨平台的重定向,并允许语言级优化。然而,现有的声明性可视化语言主要关注可视化编码,并依赖于命令式事件处理程序来进行交互行为。作为回应,我们引入了一个用于数据可视化的声明性交互设计模型。采用响应式编程的方法,我们将低级事件建模为可组合的数据流,并从中形成高级语义信号。信号提供谓词和规模反转,这使我们能够将项目几何(像素)级别的交互式选择推广到数据域上的交互式查询。然后,生产规则使用这些查询来操作可视化的外观。为了便于重用和共享,可以将这些构造封装为命名的交互器:独立的、纯粹声明性的交互技术规范。我们通过扩展Vega可视化语法实例化模型来评估模型的可行性和表达性。通过各种各样的示例,我们演示了可视化交互技术的既定分类。
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