Pixasso

Vrinda Nandan, Andrew Spittlemeister, Federico Brubacher
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引用次数: 1

Abstract

This paper describes an educational tool developed to teach coding and computational thinking to children. We designed and implemented an adaptive, interactive learning game application (mobile and web) called "Pixasso". In this application, children will write a simple program to color the 'pixels' of an image. Through the game application, they will learn programming commands, sequencing and debugging. This educational application was built using prevailing research on child centered design knowledge regarding child user interface and experience and aims to help scale initiatives dedicated towards introducing children to computer science at an early age.
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Trust, Sustainability and [email protected] L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1 - 3, 2022 L@S'21: Eighth ACM Conference on Learning @ Scale, Virtual Event, Germany, June 22-25, 2021 Leveraging Book Indexes for Automatic Extraction of Concepts in MOOCs Evaluating Bayesian Knowledge Tracing for Estimating Learner Proficiency and Guiding Learner Behavior
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