Improving the GJK algorithm for faster and more reliable distance queries between convex objects

M. Montanari, N. Petrinic, E. Barbieri
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引用次数: 40

Abstract

This article presents a new version of the Gilbert-Johnson-Keerthi (GJK) algorithm that circumvents the shortcomings introduced by degenerate geometries. The original Johnson algorithm and Backup procedure are replaced by a distance subalgorithm that is faster and accurate to machine precision, thus guiding the GJK algorithm toward a shorter search path in less computing time. Numerical tests demonstrate that this effectively is a more robust procedure. In particular, when the objects are found in contact, the newly proposed subalgorithm runs from 15% to 30% times faster than the original one. The improved performance has a significant impact on various applications, such as real-time simulations and collision avoidance systems. Altogether, the main contributions made to the GJK algorithm are faster convergence rate and reduced computational time. These improvements may be easily added into existing implementations; furthermore, engineering applications that require solutions of distance queries to machine precision can now be tackled using the GJK algorithm.
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改进GJK算法,使凸对象之间的距离查询更快、更可靠
本文提出了Gilbert-Johnson-Keerthi (GJK)算法的一个新版本,它绕过了简并几何引入的缺点。用距离子算法代替原有的Johnson算法和Backup过程,使GJK算法在更短的计算时间内朝着更短的搜索路径发展。数值试验表明,该方法具有较好的鲁棒性。特别是,当发现物体接触时,新提出的子算法的运行速度比原始算法快15%到30%。改进后的性能对实时仿真和避碰系统等各种应用产生了重大影响。总的来说,GJK算法的主要贡献是更快的收敛速度和更少的计算时间。这些改进可以很容易地添加到现有的实现中;此外,需要机器精度的距离查询解决方案的工程应用现在可以使用GJK算法来解决。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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