An intelligent approach for qualified voting in P2P mobile collaborative team: a comparison study for two fuzzy-based systems

Yi Liu, Kosuke Ozera, Keita Matsuo, L. Barolli
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引用次数: 7

Abstract

Mobile computing has many application domains. One important domain is that of mobile applications supporting collaborative work. In a collaborative work, the members of the team have to take decision or solve conflicts in project development and therefore members have to vote. In this work, we present a voting model, that we call qualified voting, in which every member has a voting score according to four parameters: number of activities that member participates (NAMP), number of activities that member successfully finished (NAMSF), number of online discussions that member participated (NODMP), number of activities the member fails (NAMF). Then, we use fuzzy approach to compute a voting score for the member. We present two fuzzy based voting systems (called FPVS1 and FPVS2). The simulation results show that when NAMP, NAMSF and NODMP are high, the voting score is high, but with increasing of the NAMF, the VS is decreased. Comparing the complexity of FPVS1 and FPVS2, the FPVS2 is more complex than FPVS1, but FPVS2 can select better peers for the collaborative work.
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一种P2P移动协同团队中合格投票的智能方法——基于两种模糊系统的比较研究
移动计算有许多应用领域。一个重要的领域是支持协作工作的移动应用程序。在协作工作中,团队成员必须做出决定或解决项目开发中的冲突,因此成员必须投票。在这项工作中,我们提出了一个投票模型,我们称之为合格投票,其中每个成员根据四个参数有一个投票分数:成员参与的活动数量(NAMP),成员成功完成的活动数量(NAMSF),成员参与的在线讨论数量(NODMP),成员失败的活动数量(NAMF)。然后,我们使用模糊方法计算成员的投票分数。我们提出了两个基于模糊的投票系统(称为FPVS1和FPVS2)。仿真结果表明,当NAMP、NAMSF和NODMP较高时,投票得分较高,但随着NAMF的增大,投票VS降低。比较FPVS1和FPVS2的复杂性,FPVS2比FPVS1更复杂,但FPVS2可以选择更好的对等体进行协同工作。
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International Journal of Space-Based and Situated Computing
International Journal of Space-Based and Situated Computing COMPUTER SCIENCE, INFORMATION SYSTEMS-
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