{"title":"Immersive BCI with SSVEP in VR head-mounted display.","authors":"Bonkon Koo, Hwan-Gon Lee, Yunjun Nam, Seungjin Choi","doi":"10.1109/EMBC.2015.7318558","DOIUrl":null,"url":null,"abstract":"In this paper we present an immersive brain computer interface (BCI) where we use a virtual reality head-mounted display (VRHMD) to invoke SSVEP responses. Compared to visual stimuli in monitor display, we demonstrate that visual stimuli in VRHMD indeed improve the user engagement for BCI. To this end, we validate our method with experiments on a VR maze game, the goal of which is to guide a ball into the destination in a 2D grid map in a 3D space, successively choosing one of four neighboring cells using SSVEP evoked by visual stimuli on neighboring cells. Experiments indicate that the averaged information transfer rate is improved by 10% for VRHMD, compared to the case in monitor display and the users feel easier to play the game with the proposed system.","PeriodicalId":72689,"journal":{"name":"Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Conference","volume":"69 1","pages":"1103-6"},"PeriodicalIF":0.0000,"publicationDate":"2015-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference proceedings : ... Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EMBC.2015.7318558","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5

Abstract

In this paper we present an immersive brain computer interface (BCI) where we use a virtual reality head-mounted display (VRHMD) to invoke SSVEP responses. Compared to visual stimuli in monitor display, we demonstrate that visual stimuli in VRHMD indeed improve the user engagement for BCI. To this end, we validate our method with experiments on a VR maze game, the goal of which is to guide a ball into the destination in a 2D grid map in a 3D space, successively choosing one of four neighboring cells using SSVEP evoked by visual stimuli on neighboring cells. Experiments indicate that the averaged information transfer rate is improved by 10% for VRHMD, compared to the case in monitor display and the users feel easier to play the game with the proposed system.
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沉浸式脑机接口与SSVEP在VR头戴式显示器。
在本文中,我们提出了一个沉浸式脑机接口(BCI),其中我们使用虚拟现实头戴式显示器(VRHMD)来调用SSVEP响应。与显示器显示的视觉刺激相比,我们证明VRHMD中的视觉刺激确实提高了脑机接口的用户参与度。为此,我们通过VR迷宫游戏的实验验证了我们的方法,该游戏的目标是在3D空间中引导一个球进入2D网格地图中的目的地,并使用视觉刺激在相邻细胞上引发的SSVEP从四个相邻细胞中依次选择一个。实验表明,与显示器显示相比,VRHMD的平均信息传输速率提高了10%,用户在游戏中感觉更轻松。
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