Bargaining game approach for lane change maneuvers

T. C. Santos, D. Wolf
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引用次数: 2

Abstract

Lane change is one of the most common maneuvers in traffic and at least 60,000 people are injured from them. This problem is usually addressed from the perspective of automation and for a single vehicle using path planning and control approaches. However, traffic is a multi-agent system which can use communication technologies to perform coordinated maneuvers in a decentralized manner. This paper aims to present a Decentralized Bargaining Negotiation Process allowing that two conflicting agents negotiate. During the negotiation, agents calculate velocity change proposals and communicate with each other in order to solve the conflict at the lowest cost. This enables that agents open safe distance gaps and make the maneuvers. We also proposed a cost function attenuation so that the agents can continue to negotiate while the agreement was not reached, but with less impact on the cost. We simulated lane merge task on SUMO with a two-lane highway with speed limit of 30 m/s. We initially simulated 2 agents and we were increasing the number of agents up to 26. We recorded the total average time for the platoon to perform the lane merge task, the platoon average velocity and the average of the speed limit exceeded in each simulation. By increasing the number of agents the total average time stabilized approximately 25 seconds. Which represents an expressive result because the time for one vehicle to complete the maneuver is 4.6 seconds. The average speed was also approximately constant around 22 m/s, which represents a good result for the traffic flow. The highest speed exceeded 9 % which represents 2.70 m/s with the attenuation cost function. We can observe that the approach proved to be scalable since the analyzed data show stability by increasing the number of vehicles.
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变道机动的讨价还价博弈方法
变道是交通中最常见的动作之一,至少有6万人因此受伤。这个问题通常是从自动化的角度来解决的,对于单个车辆使用路径规划和控制方法。然而,交通是一个多智能体系统,它可以使用通信技术以分散的方式执行协调机动。本文的目的是提出一个分散的讨价还价谈判过程,允许两个冲突的代理进行谈判。在协商过程中,agent计算速度变化建议并相互沟通,以最小的成本解决冲突。这使得代理打开安全距离间隙并进行机动。我们还提出了成本函数衰减,使代理在没有达成协议的情况下可以继续谈判,但对成本的影响较小。我们模拟了在限速为30 m/s的双车道高速公路上的相扑车道合并任务。我们最初模拟了2个代理,然后将代理的数量增加到26个。我们记录了车队执行车道合并任务的总平均时间、车队平均速度和每次模拟中超过限速的平均时间。通过增加代理的数量,总平均时间稳定在25秒左右。这代表了一个富有表现力的结果,因为一架飞行器完成机动的时间是4.6秒。平均速度也大致恒定在22米/秒左右,这对交通流来说是一个很好的结果。最高速度超过9%,衰减代价函数为2.70 m/s。我们可以观察到,该方法被证明是可扩展的,因为分析的数据通过增加车辆数量显示出稳定性。
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