Activity Design Using Innovation Profiling in Appreciative Learning Serious Game of Indonesian Pronunciation

Hanny Haryanto, Aripin, I. Gamayanto
{"title":"Activity Design Using Innovation Profiling in Appreciative Learning Serious Game of Indonesian Pronunciation","authors":"Hanny Haryanto, Aripin, I. Gamayanto","doi":"10.1109/ICTS52701.2021.9608559","DOIUrl":null,"url":null,"abstract":"Activity is one of the main elements for shaping the experience in serious game, that could enhance the player understanding on the learning material. However, lack of concept or framework to design the activity could resulted in poor experience. In previous research, Appreciative Learning has been used to design the activities in serious game. In this study, we use Innovation Profiling as a framework to develop activities in Design Stage of Appreciative Learning. Design stage in Appreciative Learning consists of activities to produce innovation. Therefore, the Innovation Profiling could provide the detailed concept for the activities in this stage. Innovation profiling has four types of innovation, that are open innovation, blind innovation, hidden innovation and unknown innovation. It divided into seven important parts: imitating, seeing, understanding, trying, changing, understanding, solution, integration and creative. Realistic visual speech synthesis is used as the player avatar to interact with the game and serve as main education tool of Indonesian pronunciation. Results show that the activity could enhance the player experience and motivation to learn Indonesian pronunciation.","PeriodicalId":6738,"journal":{"name":"2021 13th International Conference on Information & Communication Technology and System (ICTS)","volume":"278 1","pages":"24-28"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 13th International Conference on Information & Communication Technology and System (ICTS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTS52701.2021.9608559","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Activity is one of the main elements for shaping the experience in serious game, that could enhance the player understanding on the learning material. However, lack of concept or framework to design the activity could resulted in poor experience. In previous research, Appreciative Learning has been used to design the activities in serious game. In this study, we use Innovation Profiling as a framework to develop activities in Design Stage of Appreciative Learning. Design stage in Appreciative Learning consists of activities to produce innovation. Therefore, the Innovation Profiling could provide the detailed concept for the activities in this stage. Innovation profiling has four types of innovation, that are open innovation, blind innovation, hidden innovation and unknown innovation. It divided into seven important parts: imitating, seeing, understanding, trying, changing, understanding, solution, integration and creative. Realistic visual speech synthesis is used as the player avatar to interact with the game and serve as main education tool of Indonesian pronunciation. Results show that the activity could enhance the player experience and motivation to learn Indonesian pronunciation.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
印尼语发音欣赏学习严肃游戏的活动设计
活动是塑造严肃游戏体验的主要元素之一,它可以增强玩家对学习材料的理解。然而,缺乏设计活动的概念或框架可能会导致糟糕的体验。在以往的研究中,欣赏学习被用于设计严肃游戏中的活动。在本研究中,我们使用创新剖析作为框架来发展欣赏学习设计阶段的活动。欣赏式学习的设计阶段包括产生创新的活动。因此,创新概况可以为这一阶段的活动提供详细的概念。创新分析有四种类型的创新,即开放式创新、盲目创新、隐性创新和未知创新。它分为七个重要部分:模仿、观察、理解、尝试、改变、理解、解决、整合和创造。逼真的视觉语音合成作为玩家化身与游戏互动,并作为印尼语发音的主要教育工具。结果表明,该活动可以增强玩家学习印尼语发音的体验和动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
[Copyright notice] Outlier Detection and Decision Tree for Wireless Sensor Network Fault Diagnosis Graph Algorithm for Anomaly Prediction in East Java Student Admission System FarmEasy: An Intelligent Platform to Empower Crops Prediction and Crops Marketing Hiding Messages in Audio using Modulus Operation and Simple Partition
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1