Analysis of required resources for a node using queue system in an ad hoc network

Vahid Haghighatdoost, S. Khorsandi
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Abstract

Required resource for nodes in an ad hoc network with specific parameters (e.g. node-count and topology) is one of the most important problems for the manufacturer. In this paper, in the first phase, we showed that according to the proposed game model for the node behaviour, the network converge to a steady state and in the second phase, the process of a node in forwarding the received packets is modeled as a queue system and according to the load of a node the required resources (e.g. buffer-size and average service rate).
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在自组织网络中使用队列系统分析节点所需资源
在具有特定参数(例如节点数和拓扑)的自组织网络中,节点所需的资源是制造商最重要的问题之一。在本文中,在第一阶段,我们证明了根据所提出的节点行为博弈模型,网络收敛到稳定状态;在第二阶段,我们将节点转发接收到的数据包的过程建模为一个队列系统,并根据节点的负载所需的资源(如缓冲区大小和平均服务率)进行建模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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