Mesoscopic Facial Geometry Inference Using Deep Neural Networks

Loc Huynh, Weikai Chen, Shunsuke Saito, Jun Xing, Koki Nagano, Andrew Jones, P. Debevec, Hao Li
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引用次数: 63

Abstract

We present a learning-based approach for synthesizing facial geometry at medium and fine scales from diffusely-lit facial texture maps. When applied to an image sequence, the synthesized detail is temporally coherent. Unlike current state-of-the-art methods [17, 5], which assume "dark is deep", our model is trained with measured facial detail collected using polarized gradient illumination in a Light Stage [20]. This enables us to produce plausible facial detail across the entire face, including where previous approaches may incorrectly interpret dark features as concavities such as at moles, hair stubble, and occluded pores. Instead of directly inferring 3D geometry, we propose to encode fine details in high-resolution displacement maps which are learned through a hybrid network adopting the state-of-the-art image-to-image translation network [29] and super resolution network [43]. To effectively capture geometric detail at both mid- and high frequencies, we factorize the learning into two separate sub-networks, enabling the full range of facial detail to be modeled. Results from our learning-based approach compare favorably with a high-quality active facial scanhening technique, and require only a single passive lighting condition without a complex scanning setup.
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基于深度神经网络的介观面部几何推理
我们提出了一种基于学习的方法,用于从漫射光照面部纹理图中合成中等和精细尺度的面部几何。当应用于图像序列时,合成细节在时间上是一致的。与当前最先进的方法不同[17,5],该方法假设“黑暗是深的”,我们的模型是使用在Light Stage中使用偏振梯度照明收集的测量面部细节进行训练[20]。这使我们能够在整个面部产生可信的面部细节,包括以前的方法可能错误地将深色特征解释为凹陷,如痣,头发茬和闭塞的毛孔。与直接推断3D几何形状不同,我们提出在高分辨率位移图中编码精细细节,这些位移图是通过采用最先进的图像到图像平移网络[29]和超分辨率网络[43]的混合网络学习的。为了有效地捕获中频和高频的几何细节,我们将学习分解为两个独立的子网络,从而可以对所有面部细节进行建模。我们基于学习的方法的结果与高质量的主动面部扫描技术相比具有优势,并且只需要一个被动照明条件,而不需要复杂的扫描设置。
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