AnimationPak: Packing Elements with Scripted Animations

Reza Adhitya Saputra, C. Kaplan, P. Asente
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引用次数: 1

Abstract

We present AnimationPak, a technique to create animated packings by arranging animated two-dimensional elements inside a static container. We represent animated elements in a three-dimensional spacetime domain, and view the animated packing problem as a three-dimensional packing in that domain. Every element is represented as a discretized spacetime mesh. In a physical simulation, meshes grow and repel each other, consuming the negative space in the container. The final animation frames are cross sections of the three-dimensional packing at a sequence of time values. The simulation trades off between the evenness of the negative space in the container, the temporal coherence of the animation, and the deformations of the elements. Elements can be guided around the container and the entire animation can be closed into a loop.
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AnimationPak:用脚本动画打包元素
我们介绍了AnimationPak,这是一种通过在静态容器内排列动画二维元素来创建动画包装的技术。我们在三维时空域中表示动画元素,并将动画填充问题视为该域中的三维填充问题。每个元素都表示为离散的时空网格。在物理模拟中,网格生长并相互排斥,消耗容器中的负空间。最后的动画帧是三维包装在时间值序列上的横截面。模拟在容器中负空间的均匀性、动画的时间一致性和元素的变形之间进行权衡。元素可以在容器周围被引导,整个动画可以被封闭成一个循环。
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