Island Time in Lockdown: Animal Crossing: New Horizons’ Slow Culture and Its Shinto Source

M. Quirk
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引用次数: 2

Abstract

This article argues that Animal Crossing: New Horizons embodies the culture of Slowness discovered by many during the covid-19 lockdown in 2020, and that its acclaim points to a future for Slowness in games and, perhaps, in lifestyle more generally. The title will be considered within the context of Radde-Antweiler et al.’s framework of gamevironments, which considers the cultural landscape of a given game based on its technical aspects and its reception among audiences. Through this, the Slowness in the game can be identified. It will subsequently be argued that this Slowness is the result of Shinto presence in the game, as the tradition is largely concerned with the natural environment and mindfulness, contrasting with the values promoted by capitalism and globalisation. Animal Crossing: New Horizons and its popularity point to a growing discontent with the status quo of ‘fast’ living.
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禁闭中的岛屿时间:动物之交:新视野的慢文化及其神道教起源
我们将在Radde-Antweiler等人的游戏环境框架中考虑这款游戏,该框架基于特定游戏的技术层面和受众接受程度来考虑其文化景观。通过这一点,可以识别游戏中的慢速。随后,我们会认为这种缓慢是游戏中神道教存在的结果,因为传统主要关注自然环境和正念,与资本主义和全球化所提倡的价值观形成鲜明对比。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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