Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey

IF 3.8 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Foundations and Trends in Computer Graphics and Vision Pub Date : 2012-04-14 DOI:10.1561/0600000036
Dongwoon Lee, Michael Glueck, Azam Khan, E. Fiume, Kenneth R. Jackson
{"title":"Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Survey","authors":"Dongwoon Lee, Michael Glueck, Azam Khan, E. Fiume, Kenneth R. Jackson","doi":"10.1561/0600000036","DOIUrl":null,"url":null,"abstract":"Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles for the purpose of increasing realism and accuracy in computer graphics and biomechanics. We survey various approaches to model and simulate muscles both morphologically and functionally. Modeling the realistic morphology of muscle requires that muscle deformation be accurately depicted. To this end, several methodologies are presented, including geometrically-based, physically-based, and data-driven approaches. On the other hand, the simulation of physiological muscle functions aims to identify the biomechanical controls responsible for realistic human motion. Estimating these muscle controls has been pursued through static and dynamic simulations. We review and discuss all these approaches, and conclude with suggestions for future research.","PeriodicalId":45662,"journal":{"name":"Foundations and Trends in Computer Graphics and Vision","volume":"898 1","pages":"229-276"},"PeriodicalIF":3.8000,"publicationDate":"2012-04-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"60","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Foundations and Trends in Computer Graphics and Vision","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1561/0600000036","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 60

Abstract

Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles for the purpose of increasing realism and accuracy in computer graphics and biomechanics. We survey various approaches to model and simulate muscles both morphologically and functionally. Modeling the realistic morphology of muscle requires that muscle deformation be accurately depicted. To this end, several methodologies are presented, including geometrically-based, physically-based, and data-driven approaches. On the other hand, the simulation of physiological muscle functions aims to identify the biomechanical controls responsible for realistic human motion. Estimating these muscle controls has been pursued through static and dynamic simulations. We review and discuss all these approaches, and conclude with suggestions for future research.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
骨骼肌的计算机图形学建模与仿真研究综述
肌肉提供生理功能,以驱动身体运动和解剖特征的身体形状,使他们成为建模动画人物的重要组成部分。为了提高计算机图形学和生物力学的真实感和准确性,已经投入了大量的努力来开发肌肉的计算模型。我们调查了各种方法来模型和模拟肌肉形态和功能。模拟肌肉的真实形态需要准确地描述肌肉的变形。为此,提出了几种方法,包括基于几何的、基于物理的和数据驱动的方法。另一方面,生理肌肉功能的模拟旨在识别负责真实人体运动的生物力学控制。通过静态和动态模拟来估计这些肌肉控制。我们对这些方法进行了回顾和讨论,并对未来的研究提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Foundations and Trends in Computer Graphics and Vision
Foundations and Trends in Computer Graphics and Vision COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
31.20
自引率
0.00%
发文量
1
期刊介绍: The growth in all aspects of research in the last decade has led to a multitude of new publications and an exponential increase in published research. Finding a way through the excellent existing literature and keeping up to date has become a major time-consuming problem. Electronic publishing has given researchers instant access to more articles than ever before. But which articles are the essential ones that should be read to understand and keep abreast with developments of any topic? To address this problem Foundations and Trends® in Computer Graphics and Vision publishes high-quality survey and tutorial monographs of the field. Each issue of Foundations and Trends® in Computer Graphics and Vision comprises a 50-100 page monograph written by research leaders in the field. Monographs that give tutorial coverage of subjects, research retrospectives as well as survey papers that offer state-of-the-art reviews fall within the scope of the journal.
期刊最新文献
Semantic Image Segmentation: Two Decades of Research Learning-based Visual Compression Computational Imaging Through Atmospheric Turbulence Vision-Language Pre-training: Basics, Recent Advances, and Future Trends Towards Better User Studies in Computer Graphics and Vision
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1