Prototyping communication system software with the Distributed Simulation and Prototyping Testbed

J. Hauser, D. Baker, D. McGregor, W. Thoet, P. Springston
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Abstract

The authors describe the Distributed Simulation and Prototyping Testbed (DSPT) and show how it is used to develop prototype software. The ability to prototype software offers significant advantages to the successful development of C/sup 3/ systems, which are typically distributed, complex, and hard to test. The DSPT itself is a distributed system. However, its distributed nature is transparent to the user since interprocess communication and synchronization are handled automatically. The DSPT also provides detailed models of physical layer objects, platforms, transmitters, receivers, etc., via a well-defined interface. This interface provides the context for developing models of higher layer protocols. The use of DSPT tools to develop prototype software for the US Navy's Unified Network Technology is considered.<>
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利用分布式仿真和原型试验台对通信系统软件进行原型设计
作者描述了分布式仿真和原型测试平台(DSPT),并展示了如何使用它来开发原型软件。软件原型的能力为C/sup /系统的成功开发提供了显著的优势,C/sup /系统通常是分布式的、复杂的、难以测试的。DSPT本身是一个分布式系统。然而,它的分布式特性对用户是透明的,因为进程间通信和同步是自动处理的。DSPT还通过定义良好的接口提供物理层对象、平台、发射器、接收器等的详细模型。该接口为开发更高层协议的模型提供了上下文。考虑使用DSPT工具为美国海军的统一网络技术开发原型软件。
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