Are Consumers More Willing to Pay for Digital Items in Mobile Applications? Consumer Attitudes toward Virtual Goods

IF 2.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pacific Asia Journal of the Association for Information Systems Pub Date : 2018-01-01 DOI:10.17705/1PAIS.09403
Yu-chen Yang, Li-Ting Huang, Yu-Ting Su
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引用次数: 8

Abstract

Virtual goods are usually classified as services. The popular instant messenger LINE, with its stickers, is one of the most successful business models for virtual goods. Our study explores the intention to purchase virtual goods and examines the critical successful factors in LINE stickers. We propose a theoretical model based on perceived value, satisfaction, personal innovativeness, and reference group acceptance. Our key findings reveal (1) the significant influence of individual perception, personal characteristics, and social influence and (2) the key role of personal innovativeness in in-app purchases using mobile social media.
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消费者是否更愿意为移动应用中的数字产品付费?消费者对虚拟商品的态度
虚拟商品通常被归类为服务。带有贴纸的即时通讯工具LINE是虚拟商品最成功的商业模式之一。我们的研究探讨了购买虚拟商品的意愿,并分析了LINE贴纸的关键成功因素。我们提出了一个基于感知价值、满意度、个人创新和参考群体接受的理论模型。我们的主要发现揭示了(1)个体感知、个人特征和社会影响力的显著影响;(2)个人创新在移动社交媒体应用内购买中的关键作用。
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CiteScore
4.10
自引率
33.30%
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0
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