{"title":"The use of memes in literature studies while training intending primary school teachers","authors":"T. G. Firsova","doi":"10.18500/2304-9790-2022-11-2-168-177","DOIUrl":null,"url":null,"abstract":"The purpose of the research is theoretical and empirical study of the educational value of a meme in designing learning materials for higher education. The article presents the arguments supporting the necessity to use hypertextuality, multimedia, interactivity, and edutainment technologies as the ways to transform learning materials in literature studies in the course of training primary school teachers. The study proves the necessity to supplement the linear verbal content of the lecturer with a multicultural visual support. The transition from passive to interactive learning is due to the implementation of a system-and-activity approach, the DIY principle (do-it-yourself or “self-activity”), which gives students an opportunity to model, create, develop, and design their own educational products. The article presents various definitions of the meme in scientific discourse: the meme as a unit of non-genetic cultural information (R. Dawkins); meme as a translator of the socio-cultural code (N. A. Zinovieva); meme as a media virus (D. Rushkoff); meme as an independent media genre (Danuta Kępa-Figura); meme as a media text (S. V. Kanashina); meme as a token (M. Coeckelbergh); meme as an object of cyber-laughter culture (M. B. Rotanova, M. V. Fedorova). Hypothesis: a meme as a semantic construct, an intellectual tool comprising a cognitive component, and visual and textual narrative keeps students’ attention alert in studying the material. It has a positive emotional resource and can be considered as an implicit tool to increase the reader’s interest and students’ literary literacy. The study was carried out on a sample of students of pedagogical classes, students and graduates of pedagogical university programmes (N = 130) aged 15 to 52 years old, including 78% (101 persons) of women and 22% of men (29 persons). The researcher used a questionnaire aimed at identifying attitudes to a meme as a means of the Internet communication and educational resource (T. G. Firsova). In the applied aspect, the presented materials can be used in the teaching practice of higher education. Implementation of the edutainment technology can be realized through the use of situational cases, multimedia, interactive game elements, new genres of mass culture, including memes, motivators, and demotivators, in the educational process.","PeriodicalId":34017,"journal":{"name":"Izvestiia Saratovskogo universiteta Novaia seriia Seriia Akmeologiia obrazovaniia Psikhologiia razvitiia","volume":"30 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-06-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Izvestiia Saratovskogo universiteta Novaia seriia Seriia Akmeologiia obrazovaniia Psikhologiia razvitiia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18500/2304-9790-2022-11-2-168-177","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of the research is theoretical and empirical study of the educational value of a meme in designing learning materials for higher education. The article presents the arguments supporting the necessity to use hypertextuality, multimedia, interactivity, and edutainment technologies as the ways to transform learning materials in literature studies in the course of training primary school teachers. The study proves the necessity to supplement the linear verbal content of the lecturer with a multicultural visual support. The transition from passive to interactive learning is due to the implementation of a system-and-activity approach, the DIY principle (do-it-yourself or “self-activity”), which gives students an opportunity to model, create, develop, and design their own educational products. The article presents various definitions of the meme in scientific discourse: the meme as a unit of non-genetic cultural information (R. Dawkins); meme as a translator of the socio-cultural code (N. A. Zinovieva); meme as a media virus (D. Rushkoff); meme as an independent media genre (Danuta Kępa-Figura); meme as a media text (S. V. Kanashina); meme as a token (M. Coeckelbergh); meme as an object of cyber-laughter culture (M. B. Rotanova, M. V. Fedorova). Hypothesis: a meme as a semantic construct, an intellectual tool comprising a cognitive component, and visual and textual narrative keeps students’ attention alert in studying the material. It has a positive emotional resource and can be considered as an implicit tool to increase the reader’s interest and students’ literary literacy. The study was carried out on a sample of students of pedagogical classes, students and graduates of pedagogical university programmes (N = 130) aged 15 to 52 years old, including 78% (101 persons) of women and 22% of men (29 persons). The researcher used a questionnaire aimed at identifying attitudes to a meme as a means of the Internet communication and educational resource (T. G. Firsova). In the applied aspect, the presented materials can be used in the teaching practice of higher education. Implementation of the edutainment technology can be realized through the use of situational cases, multimedia, interactive game elements, new genres of mass culture, including memes, motivators, and demotivators, in the educational process.
本研究的目的是对模因在高等教育教材设计中的教育价值进行理论和实证研究。本文提出了在小学教师培训过程中使用超文本化、多媒体化、互动性和寓教于乐技术来转换文学学习材料的必要性。研究证明,有必要用多元文化的视觉支持来补充讲师的线性口头内容。从被动学习到互动学习的转变是由于系统和活动方法的实施,DIY原则(自己动手或“自我活动”),它给学生一个建模、创造、开发和设计自己的教育产品的机会。本文介绍了科学话语中模因的各种定义:模因作为非遗传文化信息的单位(道金斯);模因作为社会文化密码的译者(N. a . Zinovieva);作为媒介病毒的模因(D. Rushkoff);作为独立媒体类型的模因(Danuta Kępa-Figura);模因作为媒介文本(S. V. Kanashina);作为标记的模因(M. Coeckelbergh);模因作为网络笑文化的客体(M. B. Rotanova, M. V. Fedorova)。假设:模因是一种语义结构,是一种包含认知成分的智力工具,视觉和文本叙事使学生在学习材料时保持注意力警觉。它具有积极的情感资源,可以看作是提高读者兴趣和学生文学素养的隐性工具。该研究对15至52岁的师范类学生、师范类大学课程的学生和毕业生(N = 130)进行了抽样调查,其中78%(101人)为女性,22%(29人)为男性。研究人员使用了一份问卷,旨在确定人们对模因作为互联网传播和教育资源的态度(T. G. Firsova)。在应用方面,所提供的材料可用于高等教育的教学实践。寓教于乐技术的实施可以通过在教育过程中使用情境案例、多媒体、互动游戏元素、大众文化的新类型,包括模因、激励因子和去激励因子来实现。