{"title":"Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, written by Adam Chapman (2016)","authors":"Vivian Asimos","doi":"10.1163/21659214-00702006","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":29881,"journal":{"name":"Journal of Religion Media and Digital Culture","volume":"25 1","pages":""},"PeriodicalIF":0.6000,"publicationDate":"2018-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Religion Media and Digital Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1163/21659214-00702006","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMMUNICATION","Score":null,"Total":0}