Implementation of the Algorithm Fisher Yates Shuffle on Game Quiz Environment

Pub Date : 2020-07-20 DOI:10.31289/jite.v4i1.3863
widi aulia rohmah, Asriyanik Asriyanik, Winda Apriyandari
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引用次数: 7

Abstract

The current technological development of science and knowledge can easily be provided through various media. Learning media have become part of the learning and teaching process. In its use these media can be anything such as videos, motion animations, power points, including games. Educational games can be used as learning media in schools so that learning activities can be more interesting and enjoyable. Games made as learning media are certainly not merely entertainment but must contain elements and educational values. The purpose of this research is to make an educational game of natural science where the questions / questions in the quiz section can be scrambled by themselves. The design of the construction of this environmental quiz game uses the method of Multimedia Development Life Cycle (MDLC) and Fisher Yates Shuffle algorithm for randomization of questions. This environmental game contains natural science lessons about the organization of life systems, the interaction of living things with the environment and environmental pollution. Components in this game are in the form of material and quiz games, puzzles and drag and drop. In this study there are 10 questions that will be randomized to each quiz. The result of the implementation of the Fisher Yates Shuffle algorithm in this quiz section is that the quiz questions that come out can be scrambled, so the questions / questions that come out are different and the user does not easily guess the next question. Keywords: Quiz Game, Adobe Flash, Actionscript, Fisher Yates Shuffle
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博弈测验环境下Fisher Yates Shuffle算法的实现
科学和知识的当前技术发展可以很容易地通过各种媒体提供。学习媒体已经成为学习和教学过程的一部分。在它的使用中,这些媒体可以是任何东西,比如视频、动画、幻灯片,包括游戏。教育游戏可以作为学校的学习媒介,使学习活动变得更加有趣和愉快。作为学习媒介的游戏当然不只是娱乐,还必须包含元素和教育价值。本研究的目的是制作一个自然科学的教育游戏,其中测验部分的问题/问题可以自行拼凑。本环境问答游戏的构建设计采用了多媒体开发生命周期(MDLC)的方法和Fisher Yates Shuffle算法对问题进行随机化。这个环境游戏包含了关于生命系统的组织、生物与环境的相互作用以及环境污染的自然科学课程。本游戏的组件以材料和问答游戏的形式呈现,拼图和拖放。在这项研究中,每个测验将随机分配10个问题。在这个测试部分中,Fisher Yates Shuffle算法的实现结果是,出来的测试问题可以被打乱,所以出来的问题/问题是不同的,用户不容易猜出下一个问题。关键词:Quiz Game, Adobe Flash, Actionscript, Fisher Yates Shuffle
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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