Exploring the Acceptance of Augmented Reality-Based Educational Games: A Systematic Review

IF 0.3 Q4 EDUCATION & EDUCATIONAL RESEARCH International Journal of Online Pedagogy and Course Design Pub Date : 2022-01-01 DOI:10.4018/ijopcd.306685
Wu Rong, Zhonggen Yu
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Abstract

Recent studies have integrated educational games with augmented reality (AR) to develop learners’ motivation. However, few reviews focused on the acceptance of AR-based educational games. This review aims to provide comprehensive insight into the acceptance of AR-based educational games. This review followed the selection process of the Preferred Reporting Items for Systematic Review and Meta-analysis (PRISMA), including nine peer-reviewed articles published from January 2019 to March 2022. It is concluded that studies preferred to recruit students to play AR-based educational games via handhelds and used questionnaires to understand students’ acceptance. Technology Acceptance Model was the most frequently used model. Perceived usefulness and perceived ease of use were two dominant factors influencing students’ acceptance of AR-based educational games. In the future, game designers should integrate target learning knowledge in designing AR. Future studies should focus on the effect of socio-cultural constructs on different participants’ acceptance of AR-based educational games.
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探索基于增强现实的教育游戏的接受度:系统回顾
最近的研究将教育游戏与增强现实(AR)相结合,以培养学习者的动机。然而,很少有评论关注基于ar的教育游戏的接受程度。本文旨在全面了解基于ar的教育游戏的接受程度。本综述遵循了系统评价和荟萃分析首选报告项目(PRISMA)的选择过程,包括2019年1月至2022年3月发表的9篇同行评议文章。研究结果表明,研究倾向于招募学生通过手持设备玩基于ar的教育游戏,并采用问卷调查的方式了解学生的接受程度。技术接受模型是最常用的模型。感知有用性和感知易用性是影响学生接受基于ar的教育游戏的两个主要因素。未来,游戏设计师应该将目标学习知识整合到AR设计中。未来的研究应该关注社会文化建构对不同参与者接受AR教育游戏的影响。
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来源期刊
CiteScore
1.40
自引率
0.00%
发文量
52
期刊介绍: The mission of the International Journal of Online Pedagogy and Course Design (IJOPCD) is to provide a platform for the latest research, analysis, and development of online education, effective online teaching methods, and course design. IJOPCD covers the pedagogical design aspects of science education and computing education, as well as courses supported by educational technologies. Targeting academic researchers and educators who work in the field, this journal focuses on the importance of developments in online course design and teaching methods to improve teachers’ teaching and students’ learning. Researchers are encouraged to submit cross-disciplinary, high-quality syntheses that are interesting, beneficial, and apprehensible to all those interested in or teaching science and related disciplines. Topics to be discussed in this journal include (but are not limited to) the following: -Adoption of e-learning -Best practices in computing education -Best practices in science education -Blended learning -Computer-mediated communication -E-learning -Emerging technologies -Evaluation of learning technology systems -Evaluation of online learning effects -Learning management systems -Multimedia and interactive learning systems -Online course design -Online learners’ behavior -Pedagogy and teaching with technology -Virtual reality environments -Web-based teaching methods
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