DEVELOPMENT OF GAME-BASED MATHEMATICS STUDENTS’ WORKSHEETS INTEGRATED WITH LOCAL WISDOM

Sumardin Raupu, D. Utari, N. Nursyamsi, St. Marwiyah
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引用次数: 2

Abstract

This study aims to determine the validity of procedures for developing game-based math students’ worksheets that are integrated with local wisdom. The type of research is called Research and Development (R&D) with reference to the ADDIE model with five development steps, namely Analysis, Design, Development, Implementation, and Evaluation. The research was conducted at SMP Negeri 2 Burau with the research subjects of the seventh grade students. To find out the product validity, the researchers distributed a questionnaire to the material experts, media experts, and teachers. The results showed that the worksheet category was valid for use in learning, including the assessment of material experts (80.4%) in the valid category, media experts (91.3%) in the very valid category, and subject teachers (82.6%) in the valid category. The game-based worksheets can be implemented by utilizing them as supporting media for integer material and supporting the creation of a conducive atmosphere. Abstrak: Penelitian ini bertujuan untuk mengetahui prosedur validitas pengembangan LKS matematika berbasis games method diintegrasikan dengan kearifan lokal. Jenis penelitian ini adalah Research and Development (R&D) dengan mengacu pada model ADDIE dengan lima langkah pengembangan yaitu Analyze, Design, Development, Implementation, and Evaluation. Penelitian dilakukan di SMP Negeri 2 Burau dengan subjek penelitian yaitu siswa kelas VIII. Untuk mengetahui kelayakan produk, peneliti menyebar angket kepada ahli materi, ahli media, dan guru mata pelajaran. Hasil penelitian menunjukkan bahwa LKS termasuk kategori valid untuk digunakan dalam pembelajaran dilihat dari penilaian ahli materi (80.4%) dengan kategori valid, ahli media (91.3%) kategori sangat valid, guru mata pelajaran (82.6%) kategori valid. LKS berbasis games method dapat diimplementasikan dengan dimanfaatkan sebagai media pendukung pada materi bilangan bulat dan mendukung terciptanya suasana kondusif.
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结合地方智慧的游戏型数学学生习题纸的开发
本研究旨在确定开发基于游戏的数学学生工作表的程序的有效性,并将其与当地智慧相结合。参考ADDIE模型,这种研究类型被称为研究与开发(R&D),分为五个开发步骤,即分析、设计、开发、实施和评估。本研究以小学七年级学生为研究对象,在小学二局进行。为了验证产品的效度,研究者分别向材料专家、媒体专家和教师发放了问卷。结果表明,工作表类别在学习中是有效的,其中对材料专家(80.4%)的评估为有效类别,对媒体专家(91.3%)的评估为非常有效类别,对学科教师(82.6%)的评估为有效类别。基于游戏的工作表可以通过利用它们作为整数材料的支持媒体来实现,并支持创造有利的氛围。摘要:Penelitian ini bertujuan untuk mengetahui程序的有效性,以及LKS数学中基于基对策的解积分法(diintegrasikan dengan kearifan local)。Jenis penelitian ini adalah研究与开发(R&D) dengan mengacu pada模型ADDIE dengan lima langkah pengembangan yitu分析、设计、开发、实施和评估。Penelitian dilakukan di SMP Negeri 2 bureau dengan subject Penelitian yitu siswa kelas 8。Untuk mengetahui kelayakan产品,peneliti menyebar angket kepada ahli material, ahli media, dan guru mata pelajaran。Hasil penelitian menunjukkan bahwa LKS termasuk kategori有效untuk digunakan dalam pembelajaran dilihat dari penilaian ahli materi(80.4%)有效,ahli media(91.3%)有效,guru mata pelajaran(82.6%)有效。LKS的基础游戏方法是,在游戏中实现亚洲的游戏和游戏。
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