Reducing the cost of group communication with semantic view synchrony

J. Pereira, L. Rodrigues, R. Oliveira
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引用次数: 16

Abstract

View synchrony (VS) is a powerful abstraction in the design and implementation of dependable distributed systems. By ensuring that processes deliver the same set of messages in each view, it allows them to maintain consistency across membership changes. However experience indicates that it is hard to combine strong reliability guarantees as offered by VS with stable high performance. In this paper we propose a novel abstraction, semantic view synchrony (SVS), that exploits the application's semantics to cope with high throughput applications. This is achieved by allowing some messages to be dropped while still preserving consistency when new views are installed. Thus, SVS inherits the elegance of view synchronous communication. The paper describes how SVS can be implemented and illustrates its usefulness in the context of distributed multi-player games.
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通过语义视图同步降低组通信成本
在设计和实现可靠的分布式系统时,视图同步(VS)是一个强大的抽象。通过确保流程在每个视图中传递相同的消息集,它允许它们在成员变更之间保持一致性。然而,经验表明,很难将VS提供的强大可靠性保证与稳定的高性能结合起来。在本文中,我们提出了一种新的抽象,语义视图同步(SVS),利用应用程序的语义来处理高吞吐量的应用程序。这是通过允许删除一些消息,同时在安装新视图时仍然保持一致性来实现的。因此,SVS继承了视图同步通信的优雅性。本文描述了如何实现SVS,并说明了它在分布式多人游戏中的实用性。
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