Creating an Interactive Environment for Learning Microplastics VIA a Board Game at the Museum

Riris Sejati Adjiningsih, N. Sriwattanarothai
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Abstract

A Museum is an important place to promote science literacy for people. Recently, museums have developed educational materials and exhibits for learning and raising awareness of global issues. Microplastics have become a global environmental issue. A board game has been used to implement many environmental problems effectively. This study, therefore, aimed to develop a board game with simple simulation in a spreadsheet to create an interactive environment to learn about microplastics and their impact on the environment. The developed board game was implemented at the natural history museum in Thailand with six undergraduates studying life science who voluntarily participated in the study. The multi-answer questions, mind map, and worksheet were used to assess the understanding of microplastics when the participants completed the first game. Data from observation of the participants’ interaction during the game was also used to support the result. Data pointed that the participants gained some information from the action and information provided in the board game. Participants could clearly state the sources of microplastics. They also demonstrated the knowledge of microplastics’ cause and effect on living organisms and how to manage microplastics concentrations in the environment. However, the concept of a microplastic pathway was missing, which would be discussed.
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通过在博物馆的棋盘游戏创造一个学习微塑料的互动环境
博物馆是促进人们科学素养的重要场所。最近,博物馆开发了教育材料和展览,以学习和提高对全球问题的认识。微塑料已经成为一个全球性的环境问题。桌游被用来有效地解决许多环境问题。因此,本研究旨在开发一个棋盘游戏,在电子表格中进行简单的模拟,以创建一个互动环境,以了解微塑料及其对环境的影响。开发的棋盘游戏在泰国自然历史博物馆实施,6名学习生命科学的本科生自愿参与了这项研究。多答案问题、思维导图和工作表被用来评估参与者在完成第一个游戏时对微塑料的理解。对参与者在游戏过程中的互动观察数据也被用来支持这一结果。数据指出,参与者从棋盘游戏中提供的动作和信息中获得了一些信息。参与者可以清楚地说明微塑料的来源。他们还展示了微塑料对生物体的因果关系以及如何管理环境中微塑料浓度的知识。然而,缺少微塑性途径的概念,这将被讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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