{"title":"There is no polynomial deterministic space simulation of probabilistic space with a two-way random-tape generator","authors":"Marek Karpinski , Rutger Verbeek","doi":"10.1016/S0019-9958(85)80032-2","DOIUrl":null,"url":null,"abstract":"<div><p>We prove there is no polynomial deterministic space simulation for two-way random-tape probabilistic space (Pr<sub>2</sub>SPACE) (as defined in Borodin, A., Cook, S., and Pippenger, N. (1983) <em>Inform. Control</em> <strong>58</strong> 113–136) for all functions <em>f</em>: ℕ → ℕ and all <em>α</em> ∈ ℕ, Pr<sub>2</sub>SPACE(<em>f</em>(<em>n</em>))DSPACE(<em>f</em>(<em>n</em>)<sup><em>α</em></sup>). This is the answer to the problem formulated in op cit., whether the deterministic squared-space simulation (for recognizers and transducers) generalizes to the two-way random-tape machine model. We prove, in fact, a stronger result saying that even space-bounded Las Vegas two-way random-tape algorithms (yielding always the correct answer and terminating with probability 1) are exponentially more efficient than the deterministic ones.</p></div>","PeriodicalId":38164,"journal":{"name":"信息与控制","volume":"67 1","pages":"Pages 158-162"},"PeriodicalIF":0.0000,"publicationDate":"1985-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/S0019-9958(85)80032-2","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"信息与控制","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0019995885800322","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Mathematics","Score":null,"Total":0}
引用次数: 9
Abstract
We prove there is no polynomial deterministic space simulation for two-way random-tape probabilistic space (Pr2SPACE) (as defined in Borodin, A., Cook, S., and Pippenger, N. (1983) Inform. Control58 113–136) for all functions f: ℕ → ℕ and all α ∈ ℕ, Pr2SPACE(f(n))DSPACE(f(n)α). This is the answer to the problem formulated in op cit., whether the deterministic squared-space simulation (for recognizers and transducers) generalizes to the two-way random-tape machine model. We prove, in fact, a stronger result saying that even space-bounded Las Vegas two-way random-tape algorithms (yielding always the correct answer and terminating with probability 1) are exponentially more efficient than the deterministic ones.