Student engagement and disengagement in TEL – The role of gaming, gender and non-native students

IF 1.9 Q2 EDUCATION & EDUCATIONAL RESEARCH Research in Learning Technology Pub Date : 2020-08-19 DOI:10.25304/rlt.v28.2293
Nina Bergdahl, Jalal Nouri
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引用次数: 2

Abstract

Student engagement is critical for learning. However, little is known about engagement and disengagement and particular social groups. Recent research has alerted that engagement in technology-enhanced learning (TEL) settings may manifest differently than engagement in analogue learning settings. This study explores how different social groups of upper secondary school students (n= 410) engage and disengage when learning with digital technologies. We used an instrument to approach dimensions of engagement and disengagement in TEL. Using thematic analysis, we identified cognitive, emotional, behavioural and social aspects of engagement and disengagement in eight-student interviews which together with theory, informed a questionnaire. Using statistical methods, we explored the relationship between engagement, disengagement and the social categories: gamers, gender and non-native speakers. We found significant differences between the groups. For example: that high-frequency gaming students were not as easily distracted as students reporting low-frequency gaming, that female students engaged in TEL in different ways than male students, and that non-native speakers displayed significantly fewer tendencies to engage in unauthorised uses of digital technologies than native speakers. Identifying indicators reflecting engagement and disengagement in TEL in social groups can inform successful practices that stimulate student engagement and can be used to avoid, or redeem, group-specific challenges that trigger disengagement.
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学生在电视教学中的参与与脱离——游戏、性别与非母语学生的角色
学生的参与对学习至关重要。然而,人们对参与和脱离以及特定的社会群体知之甚少。最近的研究提醒我们,在技术增强学习(TEL)环境中的参与可能与在模拟学习环境中的参与表现不同。本研究探讨了不同社会群体的高中生(n= 410)在使用数字技术学习时的参与和脱离情况。我们使用了一种工具来接近电话教学中参与和脱离的维度。通过主题分析,我们在八名学生的访谈中确定了参与和脱离的认知、情感、行为和社会方面,这些方面与理论一起为问卷调查提供了信息。使用统计方法,我们探索了粘性、脱离粘性与社交类别(游戏邦注:包括玩家、性别和非母语使用者)之间的关系。我们发现两组之间存在显著差异。例如,高频率玩游戏的学生不像低频率玩游戏的学生那么容易分心,女学生玩TEL的方式与男学生不同,非母语人士比母语人士更少使用未经授权的数字技术。识别反映社会群体中TEL参与和脱离的指标,可以为激发学生参与的成功实践提供信息,并可用于避免或弥补引发脱离的群体特定挑战。
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来源期刊
Research in Learning Technology
Research in Learning Technology EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.50
自引率
0.00%
发文量
13
审稿时长
20 weeks
期刊最新文献
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