Game Design in TBLT Classes: Exploring Pragmatics

Heng Wang
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Abstract

Based on reviews of various types of research, it is possible to generalize that combining TBLT and GBLL would promote language pragmatics. Pragmatics is critical in developing learners' ability to communicate effectively in the target language. As a result, it is possible to conclude that the combination of TBLT and GBLL would be beneficial and meaningful for second language learners learning their target language. Furthermore, task-based games in language learning have the potential to motivate and engage learners in meaningful learning while promoting autonomy and reducing anxiety, particularly among second language learners. It was also discovered that digital game-based learning is more effective than non-digital game-based learning because non-digital game-based learning cannot cover all critical elements of TBLT during implementation. Therefore, this essay will explore the possibility of implying game design to TBLT classrooms to achieve students' language pragmatics. Finally, some potential shortcomings and future developments will also be mentioned.
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任务型教学课堂中的游戏设计:探索语用学
通过对各类研究的回顾,我们可以得出结论:任务型教学法和语言型教学法相结合会促进语言语用学的发展。语用学对于培养学习者用目的语进行有效交际的能力至关重要。因此,我们可以得出结论,任务型教学和语言型教学相结合对第二语言学习者学习目的语是有益的和有意义的。此外,在语言学习中,基于任务的游戏有可能激励和吸引学习者进行有意义的学习,同时促进自主性和减少焦虑,特别是在第二语言学习者中。研究还发现,基于数字游戏的学习比非数字游戏的学习更有效,因为在实施过程中,非数字游戏的学习无法涵盖任务型教学法的所有关键要素。因此,本文将探讨在任务型教学课堂中隐含游戏设计以实现学生语言语用的可能性。最后,还将提到一些潜在的不足和未来的发展。
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