Interactive Cause and Effect Comic-book Storytelling for Improving Nutrition Outcomes in Children

Ashish Amresh, M. Sinha, R. Birr, R. Salla
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引用次数: 16

Abstract

Obesity among children and adolescents is increasingly becoming a major public health problem. Poverty and lower socio-economic status as well as lack of parental awareness regarding a balanced diet and adequate exercise all contribute towards childhood obesity. Unfortunately minority children have been especially vulnerable, among them inner-city Latino children continue to have the highest incidence rates of overweight and obesity; hence targeted intervention for this population group is of paramount importance. Access and affordability of smartphones and mobile internet devices provide an opportunity to create nutrition education interventions that can significantly impact and change attitude and knowledge regarding healthy diet and exercise. In this paper we present the design of a comic book style interactive storytelling mobile application that creates multiple cause and effect scenarios that the child can role play and learn from. The novelty and innovation lies in the design of the application to begin at a clinical setting while requiring completion at home and involving significant participation by the parent and the child
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互动因果漫画书讲故事改善儿童营养结果
儿童和青少年肥胖日益成为一个重大的公共卫生问题。贫困和较低的社会经济地位,以及父母对均衡饮食和适当运动缺乏认识,都是导致儿童肥胖的原因。不幸的是,少数民族儿童特别容易受到伤害,其中拉丁裔城市儿童超重和肥胖的发生率仍然最高;因此,对这一人群进行有针对性的干预至关重要。智能手机和移动互联网设备的可及性和可负担性为制定营养教育干预措施提供了机会,这些干预措施可以显著影响和改变有关健康饮食和运动的态度和知识。在本文中,我们展示了一款漫画风格的互动故事手机应用程序的设计,该应用程序创建了多个因果场景,儿童可以扮演角色并从中学习。新颖和创新在于应用程序的设计,从临床环境开始,而需要在家中完成,并涉及父母和孩子的重要参与
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