Revisiting ILP Designs for Throughput-Oriented GPGPU Architecture

Ping Xiang, Yi Yang, Mike Mantor, Norman Rubin, Huiyang Zhou
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引用次数: 4

Abstract

Many-core architectures such as graphics processing units (GPUs) rely on thread-level parallelism (TLP)to overcome pipeline hazards. Consequently, each core in a many-core processor employs a relatively simple in-order pipeline with limited capability to exploit instruction-level parallelism (ILP). In this paper, we study the ILP impact on the throughput-oriented many-core architecture, including data bypassing, score boarding and branch prediction. We show that these ILP techniques significantly reduce the performance dependency on TLP. This is especially useful for applications, whose resource usage limits the hardware to run a high number of threads concurrently. Furthermore, ILP techniques reduce the demand on on-chip resource to support high TLP. Given the workload-dependent impact from ILP, we propose heterogeneous GPGPU architecture, consisting of both the cores designed for high TLP and those customized with ILPtechniques. Our results show that our heterogeneous GPUarchitecture achieves high throughput as well as high energy and area-efficiency compared to homogenous designs.
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面向吞吐量的GPGPU架构的ILP设计重述
许多核心架构,如图形处理单元(gpu)依赖于线程级并行性(TLP)来克服管道危险。因此,多核处理器中的每个核心都使用相对简单的顺序管道,其利用指令级并行性(ILP)的能力有限。在本文中,我们研究了ILP对面向吞吐量的多核架构的影响,包括数据绕过、分数板和分支预测。我们表明,这些ILP技术显著降低了对TLP的性能依赖。这对于应用程序特别有用,因为应用程序的资源使用限制了硬件并发运行大量线程。此外,ILP技术减少了对片上资源的需求,以支持高TLP。考虑到ILP对工作负载的影响,我们提出了异构GPGPU架构,包括为高TLP设计的内核和使用ILP技术定制的内核。我们的结果表明,与同质设计相比,我们的异构gpu架构实现了高吞吐量以及高能量和面积效率。
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