{"title":"Towards Expressive Automated Storytelling Systems","authors":"David R. Winer","doi":"10.1609/aiide.v13i1.12911","DOIUrl":null,"url":null,"abstract":"\n \n This work addresses the problem of generating narrative fiction by using a plan-based language to model schematic knowledge of storyworld mechanics (fabula) and communicative plans (discourse). The paper outlines an approach to extract fabula and discourse from screenplays as a way to overcoming an authorial bottleneck problem.\n \n","PeriodicalId":92576,"journal":{"name":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","volume":"7 1","pages":"304-307"},"PeriodicalIF":0.0000,"publicationDate":"2021-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. AAAI Artificial Intelligence and Interactive Digital Entertainment Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1609/aiide.v13i1.12911","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This work addresses the problem of generating narrative fiction by using a plan-based language to model schematic knowledge of storyworld mechanics (fabula) and communicative plans (discourse). The paper outlines an approach to extract fabula and discourse from screenplays as a way to overcoming an authorial bottleneck problem.