A Novel Parallel Texture Feature Extraction Method using Log-Gabor Filter and Singular Value Decomposition (SVD)

Md. Aminur Rab Ratul, S. Raja, J. Uddin
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引用次数: 1

Abstract

Texture feature extraction consolidated with texture feature detection and feature matching solves many typical problems of image processing and computer vision; such as, texture classification, pattern recognition, object detection, and image segmentation. Through this paper, a new method for texture feature extraction is presented which uses Log-Gabor Filter and Singular Value Decomposition (SVD) algorithm. In the proposed model, sample images are converted to gray level images. And then, to elicit suitable distinctive texture orientation, a 2D Log-Gabor filter with various frequencies and different edges disintegrated with the SVD employ on each converted gray level images. Finally, singular values of SVD used as feature vector for this texture feature extraction model. For training and testing of experimental datasets, Naive Bayes classifier has been used. The Log-Gabor and SVD based feature extraction shows improved performance by exhibiting higher classification accuracy for our tested dataset compare to conventional Gabor and SVD feature extraction method. Furthermore, in order to decrease the computational and time complexity, an NVIDIA GeForce GTX780 GPU is used to implement our proposed model in parallel. The GPU implementation of proposed model showed average 3X speedup for per image than conventional CPU implementation.
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基于Log-Gabor滤波和奇异值分解的纹理特征提取方法
纹理特征提取与纹理特征检测和特征匹配相结合,解决了图像处理和计算机视觉中的许多典型问题;例如,纹理分类,模式识别,目标检测和图像分割。本文提出了一种基于Log-Gabor滤波和奇异值分解(SVD)算法的纹理特征提取方法。在该模型中,将样本图像转换为灰度图像。然后,对每幅转换后的灰度图像采用不同频率、不同边缘与奇异值分解分解的二维Log-Gabor滤波器,得到适合的纹理特征方向。最后,将奇异值SVD作为纹理特征提取模型的特征向量。对于实验数据集的训练和测试,使用朴素贝叶斯分类器。与传统的Gabor和SVD特征提取方法相比,基于Log-Gabor和SVD的特征提取方法在我们测试的数据集上显示出更高的分类精度,从而提高了性能。此外,为了降低计算复杂度和时间复杂度,采用NVIDIA GeForce GTX780 GPU并行实现该模型。该模型的GPU实现比传统CPU实现的每张图像平均加速3倍。
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