More than serious: Medicine, games, and care

Q1 Arts and Humanities Computers and Composition Pub Date : 2022-09-01 DOI:10.1016/j.compcom.2022.102727
Tristin Brynn Hooker, Martha Sue Karnes
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引用次数: 1

Abstract

For some time, rhetorical games studies have been interested in the potential for serious games to materially affect and embody change in users, in social systems, and in the gaming industry itself. In this study, we use the occasion of the first videogame cleared for marketing as a medical device by the U.S. Food and Drug Administration—EndeavorRx—to examine material-discursive processes that transform a game into medicine, and that produce our ideas of “medicine,” “gaming,” and “seriousness.” Allowing scholarship from rhetorical games studies and from the rhetoric of health and medicine to inform one another, and analyzing textual evidence from materials that produced EndeavorRx’s identity as “medicine,” we argue this more-than-serious transformation habituates the public to a new market, affecting patients, institutions, and disciplinary boundaries.

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比严肃更严肃的是:医学、游戏和护理
一段时间以来,修辞游戏研究一直关注严肃游戏对用户、社交系统和游戏行业本身产生实质性影响和体现变化的潜力。在本研究中,我们以美国食品和药物管理局(fda)批准的第一款电子游戏作为医疗设备进行营销为契机,考察了将游戏转化为药物的物质话语过程,以及产生我们对“药物”、“游戏”和“严肃性”概念的过程。让修辞游戏研究和健康与医学修辞的学术知识相互交流,并从产生“医学”身份的材料中分析文本证据,我们认为这种不仅仅是严肃的转变使公众习惯于一个新的市场,影响患者,机构和学科界限。
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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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